Neurotic
I plan on living forever. Or die trying.
Maur attacks, commiting full to the offensive. While new stone bones resist the second blow, first is heavy enough to penetrate even that extra layer.
"You seem to unlive in optimistic world where you walk out of here. Good luck."
"Archers, concentrate on interrupting his spells, wait for him. It may just tip the scales if you break one of his spells!"
"You seem to unlive in optimistic world where you walk out of here. Good luck."
"Archers, concentrate on interrupting his spells, wait for him. It may just tip the scales if you break one of his spells!"
AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies
Current AC: 30/17/30 while immobile
+4 deflection against the chaotic due shield of law
AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies
When moving: lower all AC numbers by 2
Smites: 0/6
HP 44/81
Saves:
+3 vs poisons, spells, and spell-like abilities
+1 vs evil creatures (vestments))
Fortitude: +8+3+1+2(heroism)+3 (recitation) = 17
Reflex: +2+0+1 +2 (heroism)+3 (recitation) = 8
Will: +8+4+1 +2 (heroism)+3 (recitation) = 18
+3 from shield of law
+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 5 rounds left) and fist of the gods (
Attack: +21/+16 (undead Will DC 14 on hit or be destroyed)
Damage: 1d8+8+2 (heroism)+3 (holy warrior) 2 (fist of the gods+2 lasts 3 out of 4 rounds )
Critical: 20/x3
Active spells:
14 hours Consecrate gives -1 penalty on attack rolls, damage rolls, and saves to undead
the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)
Consecrate gives +3 to turning check
70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws
(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)
Shield of Law
SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.
Fist of the Gods 4 rounds (3 remaining) +2 untyped to damage
Recitation 7 rounds (1 rounds remaining) +3 luck to AC, to hit, to saves (this supersedes divine favor to hit)
Lesser Transformation 7 rounds (2 rounds remaining) +Str/Con, flight (good)
Turn undead
Check: 1d20+1 (cha) +2 (religion bonus)
HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)
Smite: +1 (cha) to hit / +10 (effective turning level)
Spells
6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food
1/5 Blessx2, Foundation of Stone, Hide from Undead, Lesser Holy Transformation, Animate Rope (D)
2/3Consecrate, Ghosttouch armor, Remove Paralysis, Spiritual Weapon (D)
0/3Holy Storm, Mass Conviction (+3), Downdraft, Stone shape (D)
0/2Celestial Brilliance, Recitation, Spike Stones(D)
Basic non-magic stats
AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)
Total / Touch / Flat Footed
AC: 24 / 13 / 24
Initiative: 12
Current AC: 30/17/30 while immobile
+4 deflection against the chaotic due shield of law
AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies
When moving: lower all AC numbers by 2
Smites: 0/6
HP 44/81
Saves:
+3 vs poisons, spells, and spell-like abilities
+1 vs evil creatures (vestments))
Fortitude: +8+3+1+2(heroism)+3 (recitation) = 17
Reflex: +2+0+1 +2 (heroism)+3 (recitation) = 8
Will: +8+4+1 +2 (heroism)+3 (recitation) = 18
+3 from shield of law
+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 5 rounds left) and fist of the gods (
Attack: +21/+16 (undead Will DC 14 on hit or be destroyed)
Damage: 1d8+8+2 (heroism)+3 (holy warrior) 2 (fist of the gods+2 lasts 3 out of 4 rounds )
Critical: 20/x3
Active spells:
14 hours Consecrate gives -1 penalty on attack rolls, damage rolls, and saves to undead
the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)
Consecrate gives +3 to turning check
70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws
(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)
Shield of Law
SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.
Fist of the Gods 4 rounds (3 remaining) +2 untyped to damage
Recitation 7 rounds (1 rounds remaining) +3 luck to AC, to hit, to saves (this supersedes divine favor to hit)
Lesser Transformation 7 rounds (2 rounds remaining) +Str/Con, flight (good)
Turn undead
Check: 1d20+1 (cha) +2 (religion bonus)
HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)
Smite: +1 (cha) to hit / +10 (effective turning level)
Spells
6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food
1/5 Bless
2/3
0/3
0/2
Basic non-magic stats
AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)
Total / Touch / Flat Footed
AC: 24 / 13 / 24
Initiative: 12