D&D (2024) "The Future of D&D" (New Core Books in 2024!)

The online D&D Celebration event, which has been running all weekend, comes to a close with The Future of D&D, a panel featuring WotC's Ray Winninger, Liz Schuh, Chris Perkins, and Jeremy Crawford, hosted by Elle Osili-Wood. https://www.enworld.org/threads/a-closer-look-at-januarys-rules-expansion-gift-set.682894/ Mordenkainen Presents Monsters of the Multiverse A treasure trove of...

The online D&D Celebration event, which has been running all weekend, comes to a close with The Future of D&D, a panel featuring WotC's Ray Winninger, Liz Schuh, Chris Perkins, and Jeremy Crawford, hosted by Elle Osili-Wood.

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D&D is exploring the multiverse
Revisiting classic settings. 1st of 3 settings (Ravenloft) released this year. Next year, the other two major classic D&D settings come out. Both in formats they've never published products before.

Plus a "little peek" at a third classic D&D setting - a cameo.

In 2023, yet another classic setting is coming out.

Evolving D&D
Because of new players, they're always listening. Exploring new styles of play (like no combat needed in Wild Beyond the Witchlight). Also presentation of monsters and spells. New product formats. More adventure anthologies.

Making products easier to use. Ways to create the best experience. Experimenting and looking into technology.

Approaches to Design
Wild Beyond the Witchlight has interior design and tools to make running the adventure easier. Story tracker, guidance.

Beyond the books, they want to make different and varied products - packaging and form factor. Things different to hardcovers and boxed sets.

A blog post is coming soon detailing some of the changes, with more to come in future posts.

50th Anniversary in 2024
They've begun work on new versions of the core rulebooks. Recent surveys tie into that. They're still making plans, but expect more surveys. More will be said next year.

They will be completely compatible!

New experiences in the digital arena.

January Gift Set
Rules Expansion Gift Set -- Xanathar, Tasha, and a new book: Mordenkainen Presents Monsters of the Multiverse. All in a slipcase. Was intended for the Holidays, but global production issues mean January instead. There's also an alternate cover version.

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Mordenkainen Presents Monsters of the Multiverse
A treasure trove of creature related material from previous products compiled into one book and updated.

Opportunity to update material with a feel for how the 50th Anniversary books will be.

Improvements based on feedback, rebalancing, new and old art.

Over 250 monsters, and 30 playable races. All of the setting agnostic races that have been published outside the Player's Handbook.

Some content from Witchlight, Fizban's, and Strixhaven was influenced by Mordenkainen's.

Available first in the gift set, but separately later in the year.

Monsters alphabetized throughout rather than using subsections.

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Stat block changes --

Spellcasting trait is gone. Spellcasting action, slimmed down. Spellcasting monsters need less prep.

Spell slots are gone for NPCs. Regular actions that would have once been spells.

It was too easy for a DM to use spells which result in the monster having a too low effective CR.

Monsters can be friends or foes, and some magic will help rather than hinder PCs.

Where are we going?
More adventure anthologies. Another classic setting fairly soon.

Two all-new settings. Completely new. In development stage, an 'exploration' phase, testing the viability of them. They might not see the light of day.

Retooling nostalgia and blending it with new concepts. A blend of things that you know, and things that they have never done before.

In the short term -- more news next month about a new product for 2022 which goes into a new scary place we've never been before.

Boo the miniature giant space hamster
Below is an sketch from Hydro74's alt cover, which features Boo the miniature giant space hamster.

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Zeromaru X

Arkhosian scholar and coffee lover
One issue is that we never got the Nentir Vale Setting Book that was apparently in the works. So the lore for Nentir Vale, the Dawn War, and Nerath are all over the place. But IMHO, the Nentir Vale was D&D's high myth, points-of-light setting that was great for DIY DMs to use without too much worry about lore or history. I don't expect Nentir Vale in 5e. If so, I would want Rich Baker, James Wyatt, and Chris Perkins for the writing team. IMHO, these are the people on staff that probably get the setting best, though I would be curious about @Zeromaru X's dream team for the writing staff.

I'll add Bill Slaviseck. These four were the original creators of the Nentir Vale and I believe that even if they use the current concepts of D&D, their ideas will be faithful to the original "feel" of the Nentir Vale/PoL setting.
 



I got a one star review on a product for using spells as actions..... Very happy wotc is catching up to many of us. Will level up look at this and possibly change their blocks? That would be an insane account of work....
One of my disappointments with 5e when it was released was the work needed to run spellcasting enemies. Seemed like a big step back. I don’t want to have multiple books and tabs open to run a foe just because it’s a spellcaster. A stat block should give you everything you need to run an encounter at the table

In general, I think 5e’s designers made a mistake throwing out many of the presentation and usability innovations of 4e, and rejecting ease of play in favour of the traditional walls of text format. Maybe enough time has passed that WotC’s designers can abandon the reflexive hostility to 4e.
 

Scribe

Legend
In general, I think 5e’s designers made a mistake throwing out many of the presentation and usability innovations of 4e, and rejecting ease of play in favour of the traditional walls of text format. Maybe enough time has passed that WotC’s designers can abandon the reflexive hostility to 4e.
I wonder how much of the resistance was due to ease of use or mechanics such as this, vs setting/'feel' soft changes.

I know where I sit on that, and making caster monsters easier to manage certainly was not as issue at the time.

I feel like a lot of '4e did this right' is perhaps looking at what wasn't for a lot of people, the primary issue anyway.
 



One of my disappointments with 5e when it was released was the work needed to run spellcasting enemies. Seemed like a big step back. I don’t want to have multiple books and tabs open to run a foe just because it’s a spellcaster. A stat block should give you everything you need to run an encounter at the table

In general, I think 5e’s designers made a mistake throwing out many of the presentation and usability innovations of 4e, and rejecting ease of play in favour of the traditional walls of text format. Maybe enough time has passed that WotC’s designers can abandon the reflexive hostility to 4e.

I very much disagree with this yes it might be easier, but at the cost thar they don't feel like spellcasters anymore and you can just switch out spells keep them fresh.
 


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