Much like my decision about my character.
Some risk? What I described wasn't "some risk." What I described was suicide. And who knows(well, I would), maybe he would mouth off anyway. Depends on the character.
Who knows? It's clearly a hypothetical scenario with multiple dials that can be turned to suit your purposes.
If I was the GM, the response of the emperor wouldn't be certain, either. This way we can......discover what happens.
It's not discovery. I didn't learn about the character. I learned about a random die roll or whatever mechanic was involved. The only way I will learn about my character is by immersing myself and making those decisions myself. All of those questions you ask there require me to answer them in order for me to learn about the PC.
But is that learning about a character? Or is that learning about your idea of the character? Is the character in any way beyond your control? Should it be?
That's not true. If I don't know the answer before I answer them, I've discovered the answer. Contrast that to a mechanic that might have me mouth off to one guy, but not the next(because mechanics have an element of randomness). What have I discovered? I've discovered that mechanics are inconsistent is all. I've learned nothing about the actual character.
Let's say there's a dragon terrorizing the countryside, and your character sets out to defeat it. How do we discover it he can do so?
Do you think about it for a bit and say "Yes, he can defeat a dragon!"? Or do you use the tools that the game gives us to discover what happens?
ROFL Now you're challenging my integrity if I want to make the decision myself? If I actually want to learn about my character, rather than only learning that rolls are random?
It's a hypothetical, right? So I'm not challenging your integrity so much as the hypothetical player who would willingly put the trait "Mouths off to authority" on his character sheet and then blatantly ignore it when there's a scenario where that trait puts him at risk.
If my character's trait is "Will always try to help the helpless" and then he sees a villager being taken prisoner by a stone giant, it'd be pretty poor roleplaying if I said "but I'm only 2nd level" and did nothing about it.
I often do the same thing, if that's what my character would do in that situation. I learn that when I enter those situations.
No. The trait remains. He just managed to control himself in that situation..............................or not. Maybe he didn't. It would depend on what I know of the character involved.
Then I would say the trait is meaningless. If I made that decision as a player, I'd be a bit let down in myself. If I saw another player doing it I'd probably say something like "Don't you mouth off to authority man?"
Now, that's my preferred method of play, but that doesn't make it the only way. If you prefer for these elements to be entirely up to the players, that's absolutely fine....but where I can't agree is the assessment that character is as important to play in such a game.