I don't think I'm getting across the magnitude.
No, I understand the magnitude, I just don’t think this is either a serious problem, or unique to 4e.
There ARE cards for 5e. And even with them folks talk about what they are doing "in game" using the fluff to say what it is.
Well, yes, because the mechanics are buried in fluff text - something my players consistently complain about because it makes it difficult to find the information they need about what the spell does.
In 4e, even without cards, people would just drop the fluff altogether.
Right, which people also do in 5e, basically whenever they’re playing non-casters. I hear “I attack. 17.”
way more often than I hear any kind of description, and I know I’m not alone in that.
And they could do that because it really meant nothing when the rubber hit the road.
It doesn’t mean any less than it means in 5e (or any other edition) You have always been able to divorce the fluff text from the mechanics of a spell or ability with no impact on the gameplay. That doesn’t mean the fluff text is meaningless, in 4e or in any other edition.
The seperation in the rules between the fluff and the mechanics, just like magic cards, drove this.
Magic cards don’t separate between the fluff and rules, what are you talking about?
There isn't that kind of seperation in 5e. In 4e skipping the fluff was the least path of resistence to running your character. In 5e saying the name, at least, "Sacred Flame" is the least path.
Right, 5e is designed to make identifying the mechanical effect of a spell less convenient than it was in 4e. I do agree with you on that.
Because it means something in 5e, it means that's what your character is doing.
It means what your character is doing in 4e too. And in both editions, players are capable of ignoring the fluff and just stating the mechanics.
In 4e your character was executing a power with mechanics that just so happend to have some fluff attached and a name. But NONE of that was needed to run your character in the game.
None of it is
needed in 5e either.
Which means it didn't matter, it didn't really mean anything because it wasn't what your character was doing, it wasn't important.
It’s as important as you make it, which again, is true of every edition.