Scott Christian
Hero
That is a great point.Random encounters move "the story" forward in my game too. It's just we probably have a different idea of what "story" is.
Notably, the OP mentions running hexcrawls with what looks like no plot. So if this is more than fair for my game, I wonder why it doesn't work in that person's game or is seen perhaps as "escalation."
And I didn't mean to say your random encounters didn't move the story forward. There are GMs that are really good at tying random encounters into the fabric of a story. For my style, I prefer to have it a bit more scripted. (Outside of the PCs running off to different stores, etc.)