Well... I mean... yeah, I suppose all that is true, but how could it be otherwise in a game with daily attrition mechanics? These seem like criticisms of D&D generally rather than 4E specifically. All these problems are way worse in every other edition, 5E included.It has the same issues there always are. A single encouter doesn't really feel particularly dangerous unless it's truly epic, loss of healing surges doesn't raise any tension if it feels like you never use them up, an encounter with bandits while travelling through the wilderness is more epic than the final boss fight at the end of the dungeon because it's the only combat the DM has planned for the today and once the players twig to that they'll blow all their dailies in the one fight.
Not that the criticisms aren't valid, but it seems strange to level them at the edition that did the most to address them.