NaturalZero
Hero
I think dropping all PHB spells from monster stat block is a huge boon, I won't mind a nerf to players with magic resistance, and I'm not going to miss counterspell cheese where 3 PCs are shutting down the boss every round. On the other hand, I see how it gets weird when you do this mid-stream to an existing system that has poor, vague casual language definitions of what's "magical."
In 3e, Ex, Su, and Sp were clearly defined as far as dispelling and antimagic. In 4e, things just effected powers and actions in a general way, so there was no confusion. In 5e, the developers lean too hard on casual language, causing poor delineations over what's "magic," what's supernatural but not magical, and what interacts with those things.
The whole counterspelling and magic resistance issue would be completely solved if they just added a spell-like tag to these powers when monsters or npcs get them.
In 3e, Ex, Su, and Sp were clearly defined as far as dispelling and antimagic. In 4e, things just effected powers and actions in a general way, so there was no confusion. In 5e, the developers lean too hard on casual language, causing poor delineations over what's "magic," what's supernatural but not magical, and what interacts with those things.
The whole counterspelling and magic resistance issue would be completely solved if they just added a spell-like tag to these powers when monsters or npcs get them.
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