Zardnaar
Legend
Wouldn't be the worst idea.
That solves the problem that at some point cantrips outdamage low level spells.
Maybe I try that as a house rule.
So level 1 and 2 damage spells add one damage die at level 5, 11 and 17, level 3 to level 5 spells at level 11 and 17 and level 6 to level 8 spells at level 17.
And when we are at it, I'd give sneak attack the same progression.
This is not much, but maybe helps a bit.
I also find it satisfying that at some point a standard fireball does 10d6 damage.
Yeah level 11.
Ironically was theory crafting a new rogue similar idea. But liwer hp as well.
What rate should rogue sneak attack scale at. No idea.