I've been pondering a home brew system in the D&Dish family for a while (decades?). One of the things I've been particularly mulling over recently is combat, and last night a thought hit me and I wanted to bounce it off of y'all.
What if:
Any thoughts? Are there any games that do this already? If so, how do they feel compared to the usual D&D way?
What if:
- On offense: Players rolled to-hit rolls against a static target when attacking monsters/npcs (like they do now).
- On defense: Players rolled a defense roll against a static to-hit number from the monsters/npcs (opposite of now).
- Mathematically I don't think this changes anything in the probabilities - there is still a 10 (or whatever) + mods on one side and a d20+mods on the other side.
- It lets the players roll more (be active more) without increasing the total number of rolls in the game.
- It might remove the temptation of the DM to fudge (if that's a problem).
- It might open it up more naturally for players to declare different kinds of defenses (parry, dodge, nothing) more naturally since they're thinking about making a roll.
- It might open up ideas for more buffs types on defense (since adding in randomness to defense would seem more natural).
Any thoughts? Are there any games that do this already? If so, how do they feel compared to the usual D&D way?