Kulan: Knightfall's Heroes of Carnell Game [IC]

JustinCase

the magical equivalent to the number zero
Caerth does not speak to Tarrak, finding the ghast lord not worthy of exchanging words with. The druid instead focuses on his spear, looking for openings in the undead creature's defenses.

Twice the half-orc manages to connect, but the magical barriers protecting Tarrak keep the weapon from doing any damage, and Caerth curses in Orcish.

"Give me strength, Cousin Bear," he mutters to himself, deciding to change tactics.

OOC: Full Attack:
First attack: 1D20+13 = [11]+13 = 24
1D8+8 = [2]+8 = 10
Second Attack: 1D20+8 = [18]+8 = 26
1D8+8 = [1]+8 = 9


Two misses... Only an 18+ on the first attack would hit that AC (and a nat 20 on the second), so next round Caerth is going for the old favorite Grapple again. :)


Stats:
Ghoul Fever (Su): Disease—bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex.

AC 19
HP 44/58
Fort 10, Ref 7, Will 10
Speed 20 (medium armor)
Base attack: +6/+1
Melee attack: +13/+8 spear +1 (twohanded, damage 1d8+8, crit x3)
Melee attack: +13/+8 Kang (magical dagger, damage 1d4+6, crit 19-20/x2, thrown 10ft)
Ranged attack: +12 composite longbow +1 (+4 str bonus) (damage 1d8+6, crit x3)
Note: Extra 2d6 damage on charge attacks (wild rhino hide); power attack means up to BAB penalty to attack and same amount bonus on damage

Level 0 (6): create water, create water, detect magic, detect poison, purify food and drink, read magic
Level 1 (5): cure light wounds, entangle, magic fang, obscuring mist, speak with animals
Level 2 (5): flaming sphere, lesser restoration, mass snake’s swiftness, master air, summon swarm
Level 3 (4): giant’s wrath, snare, remove disease, spirit jaws
Level 4 (2): spike stones, ice storm
Level 5 (1): baleful polymorph

Wild Shapes 1/3
HP: 31/32
AC 22
Fort 6, Ref 10, Will 5
Speed: 10 feet, fly 40 feet (average)
Base attack: +5
Melee attack: +11/+9 talons (multiattack, 1d4, distracting attack)
Special attacks: Flyby Attack, multiattack
Special qualities: low-light vision, link, share spells, evasion, devotion, multiattack
Skills: Listen +15, Move silently +20, Spot +8 (in shadows +16) (not sure if these numbers are correct... haven't adjusted for level-up)
Feats: Weapon Finesse, Toughness (racial sub level 1), Flyby Attack, Distracting Attack
Tricks known (max 10): Attack (all creatures, counts as 2 tricks), Come, Down, Fetch, Seek, Stay, Work, Defend, Heel
 

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Knightfall

World of Kulan DM
Caerth does not speak to Tarrak, finding the ghast lord not worthy of exchanging words with. The druid instead focuses on his spear, looking for openings in the undead creature's defenses.

Twice the half-orc manages to connect, but the magical barriers protecting Tarrak keep the weapon from doing any damage, and Caerth curses in Orcish.

"Give me strength, Cousin Bear," he mutters to himself, deciding to change tactics.

OOC: Full Attack:
First attack: 1D20+13 = [11]+13 = 24
1D8+8 = [2]+8 = 10
Second Attack: 1D20+8 = [18]+8 = 26
1D8+8 = [1]+8 = 9

Two misses... Only an 18+ on the first attack would hit that AC (and a nat 20 on the second), so next round Caerth is going for the old favorite Grapple again. :)
Normally, darkness does not affect Caerth's eyes but in this gloom the ghast lord is only lit by the motes on him, Caerth and the others. Tarrak is relentless in his defense, but as long as the group stays on him, he should not be able to attack without risk of falling one of them.

There is an eeriness to this place and the deaths of so many could curse this cave. It is something Caerth will have to consider once this undead creature is dealt with, but it is strong and has managed to survive against Maur's hammer and the collective will of Caerth's allies longer than any foe they've fought before. Even the Champion of Malotoch wasn't as... persistent as this Tarrak seems to be.

Yes, the cave and any remains of the dead... and undead will have to be purified. There must be no stain on nature.
 


Knightfall

World of Kulan DM
Phar stands at the edge with his bow, but rather than shoot he decides to try and overcome some of the magic that seems to be frustrating their efforts. He weaves another spell carefully and targets the magics on their undead foe. He stands on the edge of the chasm and casts the Dispelling effect.

OOC: Dispel magic targeted dispel on Tarrak. Dispel Magic :: d20srd.org
Dispel Magic checks: 1D20+9 = [4]+9 = 13 (failed)
1D20+9 = [17]+9 = 26 (success vs. stone bones [CL9])
1D20+9 = [4]+9 = 13 (failed)
1D20+9 = [11]+9 = 20 (success vs. tongue of fiends [CL9])
1D20+9 = [5]+9 = 14 (failed)
1D20+9 = [3]+9 = 12 (failed)
1D20+9 = [9]+9 = 18 (success vs. cat's grace [from wand; CL7])
Phar's magic strips away three of the ghast lord's spells. Maur watches as Tarrak's bones glow with a pale while light from within and then dissipates. At the same time, his reflexes seem to lessen.

The ghast lord glares up at Phar with intense anger, his red eyes ablaze. "Blasted wizard! I'm coming for you!"

OOC: So, Phar got rid of the stone bones spell and the cat's grace spell [from the wand], as well as tongue of fiends. His AC drops back to 28. His armor didn't allow for an improvement to his AC based on Dexterity, but his Reflex save just dropped by two.

At AC 28, he isn't going to last much longer. Ah well, it was a good fight. ;)

BTW, I'm pretty sure I had Phar use dispel magic earlier in this fight when I was running him for you for a while when you weren't available, but I don't think he successfully dispelled anything with that attempt, so we'll just say it didn't happen.

I like him dropping it on Tarrak at this point. Lot's of fun. :D
 

Knightfall

World of Kulan DM
Tarrak growls in frustration and casts again to force his foes to either back away or die alongside him. Tarrak holds Spinereaver with one hand and pulls out a small dagger that he begins twirling around in his other hand. It slowly fades away, which conjures dozens of larger blades swirling around Tarrak in a horizontal ring.

The blades slash into both Caerth and Maur, but the spell effect doesn't reach Quinn. At the same time, the damning darkness singes Caerth once more.

OOC:
Tarrak - Casts Defensively (DC 18): 1D20+14 = [12]+14 = 26 (success)
Tarrak casts Ring of Blades. :devilish:

The blades automatically do damage after the spell is complete and just before Tarrak's turn every round afterwards. (The blades last for 9 minutes.) There is no save and spell resistance does not apply, but DR does apply. The blades are considered to be magic, silver, and slashing for the purposes of overcoming DR.

Tarrak - Ring of Blades damage to Caerth and Maur: 1D6+9 = [3]+9 = 12

Since Quinn is fighting with a reach weapon, the blades don't hit him, but as long as Maur and Caerth remain within 5 feet of Tarrak, the blades automatically hit them (and anyone else who steps into spell's area of effect) each round IF they are standing next to Tarrak just before his turn begins.

Damage to Caerth from Damning Darkness spell: 1D6 = [2] = 2

So, Maur takes 12 points of damage while Caerth takes a total of 14 points of damage.
 

Knightfall

World of Kulan DM
Aureus moves down the slope to get a better angle on the fight going on in the crevasse. Once she finds a good spot, she turns and fires a single shot from her bow at Tarrak. however, even with motes on the ghast lord, the hutaakan's rogue's shot misses the undead foe. She nearly fumbles her bow over the edge of the crevasse.

She lets out a low growl of frustration that no one else hears.

Sir Ghal lands awkwardly at the bottom of the crevasse and comes up limping. He curses to himself. He takes a breath and then plunges into the damning darkness with only the glitterdust motes as his guide. He is shocked when the unholy darkness burns him and he quickly steps back out so that he is just on the edge of the unholy effect.

"It's no good," he shouts. "Sir Quinn, I can't make it to you. The darkness burns. The staff's magic has failed."

 





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