abirdcall
(she/her)
Now, if you want to get deeper into it, part of the issue here is that in real life the "double tap" is a quick, secondary action that takes a lot less time than turning around, identifying a new opponent, and smacking them up a bit. But in game terms, the actions are equal (or close to it).
Only if both all the enemy creatures are the same and they have few attacks.
Giants are far more dangerous when they have some goblin allies. The goblins' attacks don't seem particularly threatening until they're giving you 2 death failures.
Similarly, a monster with many small attacks will have an easier time killing off a downed character than one with 1 or 2 big attacks.