Oofta
Legend
Absolutely. It's something I discuss during a session 0. However, I will note that I have an old timer gamer in my current group that made a comment about how much more "developed" the group was because we haven't had any deaths. He had never experienced a campaign where PCs weren't dropping left and right so it was kind of a revelation.I think that’s a clear difference of preferences. To me, the story is whatever happens during play. “What makes sense to the story” is what the players’ decisions dictate and what the dice decide. If that’s a single group of characters together for years, great. If that’s a never-ending revolving door of characters, great. It’s not my job to decide what the story is for the players. It’s all about their decisions and the dice.
But, YMMV. I don't guarantee I won't kill a PC and use tactics I think appropriate for the enemy. On the other hand, I don't go out of my way to kill PCs (I rarely double tap) because raise dead is limited in my campaign for thematic reasons so if a PC dies they're probably perma-dead.