HaroldTheHobbit
Hero
So a DM who chooses to not allow lvl 1 flying is just a bad DM who sucks at creating challenges?If a DM's challenges are constantly thwarted by a flying PC, that says more about the DM's challenges than the flying PC.
So a DM who chooses to not allow lvl 1 flying is just a bad DM who sucks at creating challenges?If a DM's challenges are constantly thwarted by a flying PC, that says more about the DM's challenges than the flying PC.
Familiar flies across the chasm with a rope. No resources used.Well, I actually do restrict resting to some degree, and I think most DMs do. If you can short rest infinity times per day and long rest every 10 minutes like in some old CRPG, then what's the point of resources at all?
And I can't be the only DM who uses the resource prio as a choice at lower tiers - spell Jump across that chasm and have a slot less for upcoming combat, or take a longer route with a few more combat encounters etc.
It's a DM who punishes players for being smarter than them, or not sticking to the rails.So a DM who chooses to not allow lvl 1 flying is just a bad DM who sucks at creating challenges?
I played ToA. There are more encounters than just undead. A lot more.Have you played Tomb of Annihilation? If you were to run that as written and your players made an all pixie party....they have broken it from 1st level. The entire adventure path is built around hoardes of undead stalking in a jungle that you are going to be hampered and lost in.
You can certainly adjust the encounters and rules systems presented to challenge an all flying party, but the mere fact that you would have to do so much work to make something usable is a pretty clear indication flying at level 1 as a character is somewhere on the "This option may ruin your game" scale.
I don't run pre-made adventures myself, so I have no issues with flying characters but I could see a new GM running an Adventure Path having a hard time with even a single flying PC.
Not necessarily. A DM might not white-list particular races for thematic reasons as I've stated.So a DM who chooses to not allow lvl 1 flying is just a bad DM who sucks at creating challenges?
Have you played Tomb of Annihilation? If you were to run that as written and your players made an all pixie party....they have broken it from 1st level. The entire adventure path is built around hoardes of undead stalking in a jungle that you are going to be hampered and lost in.
-Skeleton, Basic RulesShortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ah yes....the bow wielding undead dinosaur setpiece encounters. I always thought that a TRex would have a hard time accessing it's quarrel, but we could overlook that.-Skeleton, Basic Rules
I've also, both as a DM and as a player, seen flying PCs (whether by personal flight or by vehicle) get tracked from the ground by enemies that wouldn't have ever seen them had they been on the ground, had ambushes at camp happen because someone saw the PCs flying and land nearby and figured they'd have good loot, etc. Just a group of goblin hunters with falconers could start a fight, not even necessarily on purpose, with a group of PCs that include flyers.I don't know about classic, but my players have encountered wyvern riding and winged kobolds, swarms of carnivorous butterfey, sky pirates and living spells whilst travelling by air. And a deadly storm, obviously. There was a red dragon, but as it turned out they decided not to travel by air on that occasion so didn't encounter it. Also avoided - swarms of ravens. In published adventures, there is a potential roc encounter in RotFM if the party try to travel to a certain location by air.
It shows your point - monsters in ToA can't deal with flyers - is complete bollocks. So what if your all pixie party fly past the undead T-Rex? They will just get ripped to shreds by the four armed gargoyles all the sooner.Ah yes....the bow wielding undead dinosaur setpiece encounters. I always thought that a TRex would have a hard time accessing it's quarrel, but we could overlook that.
But in seriousness....your entire rebuttal to "Flying interferes with the setup of the ToA adventure path" is skeletons have bows. OK, then.
A 30' move swashbuckler can stay 45' away from their target and still swoop/run-by attackThen they get hammered by the 30 ft. range monster attacks, like the ankheg's acid spit. And monsters can ready an action too. If they don't keep at least 35 ft. away their is little advantage.
I'm not sure why you are needing to go down the route of attacking me or my GM skills personally...I'm not arguing about myself having issues running ToA or flying characters. I've already stated quite literally I have no problem with flying 1st level characters earlier in this thread.It shows your point - monsters in ToA can't deal with flyers - is complete bollocks. So what if your all pixie party fly past the undead T-Rex? They will just get ripped to shreds by the four armed gargoyles all the sooner.
You know what - any stealthy party can sneak past the undead T-Rex, it's no big deal. I expect you also ban Pass without Trace though. Anything that lets the players bypass your "set pieces". There is a name for games with unavoidable set pieces - railroad.