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Level Up (A5E) How does 5.5e/6e impact Level Up?

rules.mechanic

Craft homebrewer
There's a timing thing with Spindermind Games' Level Up gaming table, which was also Kickstarter funded, so "level up kickstarter" currently tends to pull those hits first. But I think the "A5E" label will be just as good as "5e" is for searches and I'm sure many of us consider this to be A5E (or AD&D) even if it can't formally be called that.
 

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Given WoTC's design track record lately (for sub-classes at the very least) and lack of DM support, I still have more faith in LU even if it is 5.5 with updated rules.
Thiiiiiis. Six years into 5E and I’m relatively unimpressed with WotC’s stewardship of the game. I think it needs a revision now, not three years from now. I also think A5E looks like it’s got a ton of improvements over the current game.

Plus I really liked WOIN and I’ve been an ENWorlder forever, so ENPublishing has a lot of goodwill from me. :)
 


Thiiiiiis. Six years into 5E and I’m relatively unimpressed with WotC’s stewardship of the game. I think it needs a revision now, not three years from now. I also think A5E looks like it’s got a ton of improvements over the current game.

Plus I really liked WOIN and I’ve been an ENWorlder forever, so ENPublishing has a lot of goodwill from me. :)
I’m really excited for LevelUp, but am also very impressed with WotC stewardship of 5e. Rather than WotC completely revise / replace 5e I would much prefer small tweaks that are backwards compatible and compatible with LevelUp. Fortunately for me (not you apparently) that is what it appears they will do. I’ve been impressed with WotC ability to not constantly churn out splat books and supplements and instead leave it to the broader community to expand on the basic game.
 


King Brad

Explorer
I’m really excited for LevelUp, but am also very impressed with WotC stewardship of 5e. Rather than WotC completely revise / replace 5e I would much prefer small tweaks that are backwards compatible and compatible with LevelUp. Fortunately for me (not you apparently) that is what it appears they will do. I’ve been impressed with WotC ability to not constantly churn out splat books and supplements and instead leave it to the broader community to expand on the basic game.
My problem stems from the fact that we have gotten an average of 2-3 books a year and those books... really dont give you a lot. Most of it is player facing stuff and fluff text. They still have yet to give any sort for the exploration pillar support aside from traps and puzzles. Now, to be fair, its been a moment since I read the DMG, but I really dont remember it giving a lot of actually useful stuff in that area. (If im wrong, I welcome correction.)

The exceptions to this, oddly enough, are the most downplayed of the books, Ravnica, Theros, and Saltmarsh.

I know they don't do as many specific books as 3.5, but this is a turn too far in the other direction imo. Especially when they could produce smaller, specific guidebooks, like SCAG but better.

I can't help but view wotc using 3pp as an excuse to not try and innovate. Which, from a business standpoint, is fair. Though I expect more/better quality from a billion dollar company.
 


I’m really excited for LevelUp, but am also very impressed with WotC stewardship of 5e. Rather than WotC completely revise / replace 5e I would much prefer small tweaks that are backwards compatible and compatible with LevelUp. Fortunately for me (not you apparently) that is what it appears they will do. I’ve been impressed with WotC ability to not constantly churn out splat books and supplements and instead leave it to the broader community to expand on the basic game.
Full respect. For me, my frustration is with how little what they print is crunchy, the crunch we do get tends to be broken, and the volume of fluff for 5E seems pretty sloppy with respect to lore (e.g.: Mordenkainen, Acererak, and Vecna are all part of Forgotten Realms now while FR’s own classic NPCs languish, for just a few examples). I’m fine with the release schedule, but the past few years WotC’s products seem to me just like amateurish crunch and fanfic-tier lore…which doesn’t excite me to purchase them.

So I’m spending my money on products that I find more fun instead, like A5E.
 

My problem stems from the fact that we have gotten an average of 2-3 books a year and those books... really dont give you a lot. Most of it is player facing stuff and fluff text. They still have yet to give any sort for the exploration pillar support aside from traps and puzzles. Now, to be fair, its been a moment since I read the DMG, but I really dont remember it giving a lot of actually useful stuff in that area. (If im wrong, I welcome correction.)

The exceptions to this, oddly enough, are the most downplayed of the books, Ravnica, Theros, and Saltmarsh.

I know they don't do as many specific books as 3.5, but this is a turn too far in the other direction imo. Especially when they could produce smaller, specific guidebooks, like SCAG but better.

I can't help but view wotc using 3pp as an excuse to not try and innovate. Which, from a business standpoint, is fair. Though I expect more/better quality from a billion dollar company.I
I’m fine with the number of releases and could honestly use less. We are still just using mostly PHB stuff with a few house rules like we did from the beginning
 

VanguardHero

Adventurer
WotC’s products seem to me just like amateurish crunch and fanfic-tier lore
Pretty much this. There's some cool ideas present in stuff like Ravenloft, but rollable tables does not a TTRPG make. Core Class design that leaves everything interesting about Classes (Except for Spells, of course) to Subclasses, and then Subclasses that try to fix the Class leaving old Subclasses to languish. They haven't even realized the best thing for Monk Subclasses is things that don't use Ki since very little could match Stunning Strike, and the best we have in that direction was Shadow Monk from the PHB. CR still has no mechanical backing which leaves it like everything else, functioning only with experienced DMs or DMs ignoring the rules of the rule system they're running. No real guidance on what Skills should do, leading them to be treated as mundane and easily outshined by Magic. Designers having chosen Fireball and Lightning Bolt were the 'Right' spells for people to take and making them intentionally overpowered despite Monsters ALSO getting the OP versions.

I often hear it said that 4e would've succeeded if it hadn't been called "Dungeons and Dragons" but I believe the flipside is also true, that 5e would've been laughed out of the TTRPG space if it had been called anything other than "Dungeons and Dragons".
 

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