Timespike
A5E Designer and third-party publisher
I don't think I'd be that harsh about it. I remember the first time I played 5e, I was really happy with it. It kept some core elements from 3e that I liked and streamlined a lot of the pointlessly-harsh or clunky stuff out of the way. And proficiency/bounded accuracy is wonderful as a player, GM, and designer, IMHO.
It's just that several years on, while I still appreciate not dealing with (for example) level drain or magic items being part of the assumed math for my character, I would really like a bit more depth. So I was thrilled to get the chance to work on Level Up, and I'm also thrilled that all the development is done and I can have the digital finished product in my hands in just a month's time.
It's just that several years on, while I still appreciate not dealing with (for example) level drain or magic items being part of the assumed math for my character, I would really like a bit more depth. So I was thrilled to get the chance to work on Level Up, and I'm also thrilled that all the development is done and I can have the digital finished product in my hands in just a month's time.