System matters and free kriegsspiel

S'mon

Legend
As for 2, I see nothing in FKR that requires a GM to conduct a post-mortem where they need reveal reasonings. In fact, the references and posts about "invisible rulebooks" directly cuts against this. The same goes for 3 -- there's nothing to indicate this as even prevalent, and posts have been made that undercut it -- again, 'invisible rulebooks" does work here.

What do reasons have to do with rules? (Original) FK emerged because the rulebooks were getting in the way of realistic/good/sensible action resolution.
 

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Ovinomancer

No flips for you!
I'm trying to understand this FKR movement you are talking about, in the context of actual FK I have seen played, and actual FK techniques I use. If FKR is just borrowing the term Free Kriegsspiel (for prestige value?) but actually doing something different (eg "Mother May I"?) that has nothing to do with FK, that seems a fact worth knowing.

Can anyone else with experience/knowledge of the FKR movement chip in on whether Ovinomancer's impression of FKR is accurate?
There's a whole thread here, with links.
 

Ovinomancer

No flips for you!
What do reasons have to do with rules? (Original) FK emerged because the rulebooks were getting in the way of realistic/good/sensible action resolution.
No, that's not why at all. FK arose because no one wanted to learn the complicated rules and master them enough to be an umpire, which was a regulated position in the Prussian army, not because the rules weren't working.
 

overgeeked

B/X Known World
I'm trying to understand this FKR movement you are talking about, in the context of actual FK I have seen played, and actual FK techniques I use. If FKR is just borrowing the term Free Kriegsspiel (for prestige value?) but actually doing something different (eg "Mother May I"?) that has nothing to do with FK, that seems a fact worth knowing.

Can anyone else with experience/knowledge of the FKR movement chip in on whether Ovinomancer's impression of FKR is accurate?
No, the folks here who haven't read or played FKR games are mostly just attacking something they don't understand and wildly misrepresenting it. Or reading it badly.

The FKR is trying to do much the same as the FK back in the day. Take the massively overly complicated rules and bin them in favor of some other benchmark instead. In FK it's the Referee being a trained, experienced military officer and drawing on their experience to adjudicate the probabilities or outcomes. In FKR the Referee defaults to either a) a table-shared sense of genre tropes or realism, or b) the Referee's greater knowledge of genre tropes. Much like Wesley's Braunsteins and Arneson's character getting into a duel.
 


S'mon

Legend
No, the folks here who haven't read or played FKR games are mostly just attacking something they don't understand and wildly misrepresenting it. Or reading it badly.

The FKR is trying to do much the same as the FK back in the day. Take the massively overly complicated rules and bin them in favor of some other benchmark instead. In FK it's the Referee being a trained, experienced military officer and drawing on their experience to adjudicate the probabilities or outcomes. In FKR the Referee defaults to either a) a table-shared sense of genre tropes or realism, or b) the Referee's greater knowledge of genre tropes. Much like Wesley's Braunsteins and Arneson's character getting into a duel.
OK, thanks. So my descriptions of FK play wouldn't be completely alien to an FKR GM? I had the impression Ovinomancer maybe didn't understand what he was talking about, but not knowing 'FKR' myself (beyond this thread) it's hard to tell.
 

Ovinomancer

No flips for you!
I've read the thread. Other people like Pemerton seem to be describing actual FK, while you are describing something that appears to be nothing like FK. Hence my confusion.
No, I'm talking about the people in the thread that are proposing FKR, not examining it. You seem to have missed have the conversation -- including all the bits I'm referring to that you're confused about. I'm not making it up, I'm going with the arguments made by other posters in favor of FKR and following with the links they provided in this thread. As I didn't say anything funny above, I assume your laugh was mocking?
 

Ovinomancer

No flips for you!
OK, thanks. So my descriptions of FK play wouldn't be completely alien to an FKR GM? I had the impression Ovinomancer maybe didn't understand what he was talking about, but not knowing 'FKR' myself (beyond this thread) it's hard to tell.
No, you should read that more carefully -- it allows for exactly what I've said. This is the issue under examination -- what does FKR mean? The posters championing will not be specific and want to have both consensus seeking and GM knowing best. @overgeeked has posted that the players need protection from themselves because having rules known mean that those rules will be gamed to the detriment of the players' own fun and they are unable to help themselves. He's linked blogs saying the same. The solution is hidden adjudication, "invisible rulebooks", and the GM adjudicating play while hiding the adjudication from the players. There's a callout to genre logic, but then also realism, and no way to tell the difference between the two.
 


S'mon

Legend
@overgeeked has posted that the players need protection from themselves because having rules known mean that those rules will be gamed to the detriment of the players' own fun and they are unable to help themselves.

I suspect this was him making the reasonable point that in FK you want the players 'playing the world' not 'playing the rules', just as they shouldn't be 'playing the man'. The problem with original Kriegsspiel as a training aid was that the comprehensive rules encouraged the trainees to get good at playing the game, when they were supposed to be getting good at fighting actual battles. And the senior staff officers running the exercises did feel annoyed that they were being reduced to just paper pushers implementing player orders. FK was an attempt to harness the trainers' expertise. There was also Semi-Free Kriegsspiel a bit later, which tried to get a 'best of both' and I'd say is the approach of OD&D.
 

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