Committed Hero
Hero
Because Han Solo is cooler than Luke Skywalker.
2 reasons: Co & Nan.
Because Han Solo is cooler than Luke Skywalker.
Adding to the above, in some settings, not everyone in the world is capable of learning magic. Magic casting in those settings requires an innate spark or a magical origin/lineage. In others, learning spells requires one being either gifted or a genius in intelligence to even learn spells. This is why, in some settings, spellcasters search far and wide for an apprentice to whom they can pass on their magic or they unexpectedly encounter a child whom has the gift to learn magic and make an offer to take the child on as an apprenticeIn universe it is entirely possible that everyone would learn some magic, assuming the setting works like that. But there is a lot of variables there. Does magic take significant effort to learn? That means there is an opportunity cost, time where you are not learning something else. Depending on what magic can and cannot accomplish, that could be a reason. Incidentally, that is one reason I have a bit of a dislike for Gishes and stuff like Tenser's Transformation, because if magic can replicate fighting skill, then yes, it makes little sense to train as a non-magical warrior. Same with other skills(Why be a sneaky rogue if you could turn invisible).
Another in universe explanation is that having non-magical options could be useful in the case of certain situations. Putting all your eggs in one basket means could leave you vulnerable to an antimagic field or dispel magic effect. Having some non-magical specialists could be useful in such a situation.
Ultimately though, I would agree that looking at it from an in universe point of view, not learning any magic in a world where it is trivial to do is like not learning how to use a computer in our world. You might be able to do so, but it's not really practical.
If magic is relatively simple, in-universe, than not having magical abilities would be like making a modern-day character who doesn't know how to drive. It would be a mark of youth, or shelteredness, or possibly some kind of disability.Yeah absolutely. In my game, simple magic is like…learning how to drive. Or ride a bike. Doing big stuff takes a lot more work, and complex magic often requires competence in multiple magical disciplines and one or more mundane disciplines, not to mention ritual circles, focusing tools, and deep concentration.
Well, it isn't that common, even amongst cultures where everyone knows that magic is real, simply because a lot of times mundane skill does it either better or with less energy cost, or the limits of magic are relevant, such as the principle (which will get a "some person's law" name at some point) that the further removed from the practitioner an effect is, the harder it is to create and maintain, or even activate, in the case of permanent enchantments.If magic is relatively simple, in-universe, than not having magical abilities would be like making a modern-day character who doesn't know how to drive. It would be a mark of youth, or shelteredness, or possibly some kind of disability.
If magic is that common within the universe, than a lot of its utility probably doesn't need to spelled out mechanically. Using the equivalent of guidance or mending for a craft check, or expeditious retreat for running a race, could simply be narrated as part and parcel of mundane skill checks.
In general, I had hoped for the thread to be about worlds in which we can simply assume that magic is learnable by pretty much anyone. I didn't do a great job of setting that up in the OP, though.The question is: if magic is accessible to anyone in theory, does the same hold true in practice? If magical training requires a lot of costly formal education, it might only be feasible for people from nobility of those within clerical confines to really learn it (some hedge wizards might still exist).
Or maybe, even though everybody can learn it, there's attached risks (demonic possession, backlash from reality etc.), so non-trivial magic requires special permit.
See, but the goal isn't to make a game where everyone is a magic user. For many characters magic will be secondary to other skills. But when I look at societies like the nocturnal svart alfar of the Great Dragon Desert in The Otherworld, where magical traditions stretch back tens of thousands of years, it's hard to imagine the knights not having some magic.On the other hand: if you want to make a game, where everybody is a magic-user, that's perfectly fine too, IMO. Examples would be Ars Magica (which admittedly has mundane companion characters) or Mage.
If hitting with a bow is significanntly more effective than hitting with a magic missile, then you actually have a choice - use the reliable low damage spell or use the unreliable but higher damage arrow.Because if everything is magic then nothing is
moreover there is no purpose to doing anything else - if everyone can use a magic missile that never misses then why bother with archery, or even inventing the bow? Why bother with rope if I can spiderclimb or fly? Why bother to be a blacksmith instead or fabricate? why bother to go out and work when I can just cast goodberry or heroes feast?
a character wants to achieve things by their own ability, superior strength or agility or endurance, not have the convinience of a spell doing it for them
thats why I hate spells that replace skills - instead they should gove a skill bonus but still require the character to use their natural ability…
Just want to pull this quote out from the larger post. Not only this, but in world where it is possible to do so simply via practice and diligence, institutions like martial traditions, guilds, etc, would force that practice and diligence in the learning of the magical principles and skills that are just as much a part of their tradition as the mundane skills and tools. An apprentice or recruit would be drilled, made to practice, given excercises designed to promote the kind of physical and mental mindset that facilitates the skill, just like soldiers are made to sleep and eat together and are punished together even for individual failings, etc, in order to facilitate a "we succeed or fail together" mindset, and are made to perform physical tasks that don't necessarily directly relate to making war in order to condition their bodies to rigorous effort and activity.Ultimately though, I would agree that looking at it from an in universe point of view, not learning any magic in a world where it is trivial to do is like not learning how to use a computer in our world. You might be able to do so, but it's not really practical.