Correct, assuming they're both using Thieves' Tools. If someone tried to pick the lock with some makeshift tools, then I'd require a higher DC.
That's an interesting case. I believe a the rules and guidelines offer a few options here
- Thieves' tools let you add your proficiency to your check to pick a lock, so one option is you can't add your proficiency - DC is unchanged
- Makeshift tools might additionally impose disadvantage - DC is unchanged
- It's really a different task - you're not picking the lock but breaking it open - different DC as it is a different task
I come down feeling that DC and task are the same thing: changing the DC implies that a
different task is being tackled.
It seems you have shifted from tying the DC strictly to the obstacle and moved it to the task - so we are in agreement there.
I didn't introduce that term:
@Charlaquin did in post #61. So I haven't shifted from tying the DC strictly to an obstacle. I have always, and only, tied the DC strictly to a task. If the point of disagreement was around 'obstacle', then perhaps we've unknowingly always been in agreement?
However, there are certain (possibly edge) cases where the DC for a given task could vary between actors. In the 15' pit example, for instance, someone with STR 16 with enough running space could jump over it, no problem. If a DM were so inclined, they might allow PCs with 15 or lower STR to try, but insist they must make a STR (possibly with Athletics) ability check to make the extra effort to get over - and face some meaningful consequence for failure. A DM might rule that, since a STR 14 character could jump 14' - just 1' short - the PC only needs to beat a DC 5 to make it cleanly. Whereas a STR 10 character would need a more exceptional effort to make up that extra 5+' - and so their STR ability check would be against a DC 10 or 15.
This was something I hoped we would get to. Ability checks are sometimes used to gauge outcomes - such as how far you jump. So far as I can make out the meaning of the rules (and here there are known gaps in the design) with a run up, a character jumps at least their strength in feet + some amount extra based on their roll. From clues in various places, it appears right to say that the amount extra is roll/2 feet.
What I find interesting is that this is a different class of ability ability check, and not one that uses a DC at all, really, but rather one that uses the roll to gauge a degree of success. Consider - with a slightly modified example - two tier-1 characters are in a long jump contest at a fair. They both just want to jump as far as possible and it happens that some ridiculously large bets have been made on the outcome, where the difference between the jumps (the gap between them) matters to the wagers. Here we don't have a simple contest, because we must know the gap between the jumps. Both roll -
- Cecil's roll is 14+3+2 = 16+9.5 = 25.5 feet
- Algernon's roll is 9+3+2 = 16+7 = 23 feet
- The gap is 2.5 feet and payouts are made accordingly
For the class of check we were discussing earlier (and that I believe this thread is focused on) the number rolled is exchanged for an outcome (there is no difference between picking the lock successfully with a 15 and picking it successfully with a 14: the lock is picked either way.) But for this class there isn't really a DC: the number actually rolled is used as a gauge - in the example, it measured the distance jumped.
It's a bit of a miss by the designers to have failed to make it clearer, but hidden within the ability check design are three classes of checks
- Tasks - the task has a DC, you just need to beat it
- Gauges - there's not really a succeed or fail - you always jump at least some feet - but the roll gives you the measure of what you accomplished
- Standing results - the check sets a kind of defense-value or standing threshold for others to compare with, the most common example being Stealth - you don't really succeed or fail at Stealth (consider, your check is 12, guard A has passive Perc 9, guard B has passive Perc 13, did you stealth successfully? well, you both succeeded and failed... and situations arise where that matters); passives are possibly a subclass of standing results - one you don't roll for
Still, even as I type, something feels a bit off about this to me because, in general, I do believe the same approach should have the same DC. Can you (or someone else) convince me I have this wrong?
Certainly I can do you that service.
@Swarmkeeper you have it wrong - what the
heck are you thinking?
