Ath'kethin
Elder Thing
On the one hand, I'm fine with this kind of approach, especially as it revises all the various settings' own creation myths to mythology instead of fact. I very much feel that gods in D&D work best when they are more unknowable, let alone unkillable.
Though it's also comically juvenile to have gods just be big, powerful monsters with people like little ants just begging them for power/mercy/salvation. Making all gods Lovecraftian is an approach I dig.
But on the other hand, it rubs me the wrong way to just invalidate the (heretofore "factual") creation stories of the various worlds. Designers and fans have been trying to undermine the Dragonlance setting for decades, and that always bugged me - this approach just seems like another push in that kind of direction. Though it also invalidates the cosmologies and setups of setting that deliberately existed outside the Great Wheel idea instead of trying to work within it, like Eberron and Dark Sun. This approach was a problem with Planescape-ing everything, and it's even moreso now.
Though it's also comically juvenile to have gods just be big, powerful monsters with people like little ants just begging them for power/mercy/salvation. Making all gods Lovecraftian is an approach I dig.
But on the other hand, it rubs me the wrong way to just invalidate the (heretofore "factual") creation stories of the various worlds. Designers and fans have been trying to undermine the Dragonlance setting for decades, and that always bugged me - this approach just seems like another push in that kind of direction. Though it also invalidates the cosmologies and setups of setting that deliberately existed outside the Great Wheel idea instead of trying to work within it, like Eberron and Dark Sun. This approach was a problem with Planescape-ing everything, and it's even moreso now.
Last edited: