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Level Up (A5E) Choose a page: Adventurer's Guide

Hm, interesting. I believe they've moved away from this in recent feats though. For example, from the Shadow Touched Feat in Tasha's:

You learn the invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.

No talk of spell list restrictions. I feel like this might be a case where they are walking that Sage Advice back.
 

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I'm quite sure that you can cast them with any spell points/slots you have available to you. 5e has never siloed spell slots that I know of. You either have them or your don't - they aren't restricted to class.

EDIT: RPGMajor has proven this is false in the case of Magic Initiate, specifically, per Sage Advice.

Right, that's how I used to think of it too before I saw the Sage Advice way back. I'm just wondering if A5E is doing away with this and allowing you to cast the spell you gain from Mystical Talent without regard to your class spell list. ^.^

Except for Magic Initiate. From Sage Advice Compendium:
"If you have spell slots, can you use them to cast the 1st level spell you learn with the Magic Initiate feat? Yes, but only if the class you pick for the feat is one of your classes. For example, if you pick sorcerer and you are a sorcerer, the Spellcasting feature for that class tells you that you can use your spell slots to cast the sorcerer spells you know, so you can use your spell slots to cast the 1st-level sorcerer spell you learn from Magic Initiate. Similarly, if you are a wizard and pick that class for the feat, you learn a 1st-level wizard spell, which you could add to your spellbook and subsequently prepare. In short, you must follow your character’s normal spellcasting rules, which determine whether you can expend spell slots on the 1st-level spell you learn from Magic Initiate."

And yes I always found that exception weird and approve of A5e doing away with it.
Ah, right, the O5E version is called Magic Initiate, not Arcane Initiate like I said, oops XD

And yeah, I'm hopeful that A5E has done away with that little bit of Sage Advice clarification. It always felt a bit arbitrarily stifling. I suppose it might cause some cheese-builds to become viable, but I'm not sure if that's the case. Really hope to see it gone. :)
 

Right, that's how I used to think of it too before I saw the Sage Advice way back. I'm just wondering if A5E is doing away with this and allowing you to cast the spell you gain from Mystical Talent without regard to your class spell list. ^.^


Ah, right, the O5E version is called Magic Initiate, not Arcane Initiate like I said, oops XD

And yeah, I'm hopeful that A5E has done away with that little bit of Sage Advice clarification. It always felt a bit arbitrarily stifling. I suppose it might cause some cheese-builds to become viable, but I'm not sure if that's the case. Really hope to see it gone. :)
Cheese is an important part of a well balanced sandwich.
 






noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo. That cuts deep man. I would be willing to give mine up, because we have just seen the page
 


Into the Woods

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