Ovinomancer
No flips for you!
You aren't really pointing this out, because it's not relevant to my statement - the players have no authority to control outcomes. Being able to declare actions is one of the few areas of authority the player has, and I note this regularly, but being able to declare actions cannot result in enforced outcomes, which is what a railroad is comprised of. Deploying the definition of Force, which is the GM enforcing a preferred outcome regardless of player input, action declaration, or system say, railroading is when you deploy consistent Force over time. The exact boundary for when this threshold is crossed is going to be up to the table -- tolerances vary (mine is low). But, using this, there's no way that player action declarations can possibly result in the authority necessary to create even Force, much less railroading, as those authorities are vested solely with the GM in 5e (and all D&D). The only exception is spells and some class features that have clear results baked into the resolution (although the GM can still deploy Force here, but it's going to be clunky).Going to have to disagree here. If player agency is real, then they are the ones creating the tracks.
Just going to state this, players do have some type of authority in the game. A very real authority - they can attempt any action they want. Any action. That is authority in-game. The reference to another player bullying other players or leading them is not the argument.
I don't see how this is the same. The GM playing an NPC is straight authoring of fiction, because the GM holds all authorities here -- whatever he narrates the NPC doing happens (the only exception being if he tries to narrate what the PCs do, think, or feel, the only areas of authority players in 5e have). A player playing their PC has no ability to author fiction, but instead can only propose fiction to the GM via their action declaration. The GM retains the authority here.I am not sure why the definition variations exist. A DM playing and NPC is still roleplaying the NPC, just as a player playing their PC is still roleplaying. A DM using dialogue is the same as a player using dialogue. A DM using rolls to attack, see who goes first, or see what treasure is in the chest is still the same as a player who rolls to attack, see who goes first, or see what treasure is in the chest.
I think it comes from the need to criticize a DM's choice of playstyle. It is applying a new word to make sure the DM knows how naughty they are.
For forty years, players have been able to "derail" the game. Only lately, have DMs been railroading.
Perhaps it is best to stop with the negative terms and simply state - they are plot driven or episodic or freestylers or sandboxers.
And no, this isn't bagging on play of anyone -- what I'm talking about here applies to my own play of 5e. It's an easy reach to assume a statement of critique can be dismissed so easily by just claiming a dislike. I can like a thing and still critique it. Alternatively, my dislike for something doesn't mean any critique I have is invalid. Otherwise, no one that dislikes Last Jedi can have any valid criticism of it.