Legendweaver
Explorer
I think there are a lot of great ideas floating around here. I'd be fine with most of these variants as long as they behave well for gang-up situations. I think I like @Stalker0's suggestions in particular, though maybe with a cap based on movement: e.g, maybe "against multiple creatures, up to your base speed / 5"?
I'll also note that I also think advantage is too strong a buff for "Press the Attack" - I think it should be expertise for several reasons:
I'll also note that I also think advantage is too strong a buff for "Press the Attack" - I think it should be expertise for several reasons:
- Advantage is the biggest situational combat buff out there - it's what you get when you're completely invisible and the attack is unexpected! RAW, you can't add further situational bonuses based on tactics or terrain once you've gained advantage.
- Flanking in LU grants expertise even though you're attacking a foe from "all" directions. PtA should follow this precedence, lest it make flanking irrelevant - which would be sad, since I think flanking is much more useable in LU given the reduced bonus and the "back-to-back rule (side note - should "back-to-back" have an effect on PtA?)
- Advantage specifically enables certain mechanical options, like sneak attack.
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