Thomas Shey
Legend
When @Campbell talks about RPGing that is not adventuring, he's talking about RPGing which focuses on the everyday lives of the protagonists in their homes, interacting with the friends and family and neighbours and rivals. He's not talking about free roleplay in between the action. The non-adventuring stuff is the action.
The fact that it's not adventuring doesn't necessarily mean that it's not exciting.
There can also be play that does not involve the PCs in their homes, but is not adventuring. In my jointly GMed BW game, our PCs didn't adventure. Our PCs tried (and largely failed) to establish a basic footing for themselves in Hardby.
Then I'm still not clear why my statement was irrelevant; that's exactly the sort of thing I was talking about in my "room to breath" comment, things that are still interesting but not part of any main thrust of the adventuring portion of a campaign.