The last character I made (over a year ago now!) was for a short-lived game. He was a high elf diviner wizard, in search of his missing children. (Lost in a magical accident, and divinations were unclear about their fate.) I might trot him out again if I join a game as a player.
Other concepts I have rattling in my head include:
- A dwarf thief (or maybe arcane trickster) rogue, who did time serving her land as an infiltrator, but whose career led to estrangement from her family.
- A half orc or orc totem barbarian (probably either bear or wolf), who chose exile from his home rather than risk the safety of his kin by challenging new and malicious leadership.
- A human paladin (devotion most likely) who seeks to avenge her family's destruction by a dragon and reclaim her father's sword. Classic do-gooder.
- An elven, half-elven, or possibly a hobgoblin druid (thinking moon at the moment), who after many years of being responsible for training their circle's neophytes, has been sent out, to their discomfort, into the world.
- A human battlemaster fighter, noble background, wields two weapons, might multiclass into rogue. Is something of a scoundrel and has daddy issues (his dad is a total jerk). Starts the campaign in it for the money and the thrill seeking, but I expect would grow over time.