Swarmkeeper
Hero
Can you be a bit more specific in how you interpret this rule in the context of your game?so Okay that is how you read it... others read it different, we are both reading and applying the same rules, we just read them diffrently.
"Roleplaying is, literally, the act of playing out a role. In this case, it's you as a player determining how your character thinks, acts, and talks."
Because it seems from my perspective that you find that there is an exception to this rule when an NPC uses Intimidation/Persuasion/Deception on a PC. And, if the NPC is successful on a roll, then the player must play it out as if their PC is intimidated/persuaded/deceived. Which doesn't sound at all like a player determining how their character "thinks, acts, and talks". It sounds like the dice determining it for them.
I suppose, if a player concedes their roleplaying agency to the dice (when dice are rolled), and it was their choice to do so from the outset at Session 0 as part of the agreement for the campaign, then it somewhat cleaves to the rule. Do I have that right?
I'm asking honestly so that I might learn something from your playstyle. I don't believe you have actually explained your interpretation other than in this vague sense of "interpreting things differently". Hoping you can be more specific as that is kinda the reason I'm hanging around here - to see what I can learn that might be fun for our table, and also to share what works for our table with those who are open to it.