Olgar Shiverstone
Legend
You don't get to tell me how magic works in my campaign setting.Not necessarily.
You don't get to tell me how magic works in my campaign setting.Not necessarily.
Okay.You don't get to tell me how magic works in my campaign setting.
But I do! It's a matter of manipulating small change whist chanting the right words in Esperanto. Plus the moon needs to be in the right house.You don't get to tell me how magic works in my campaign setting.
You could get my wife to do it. Let's see...But I do! It's a matter of manipulating small change whist chanting the right words in Esperanto. Plus the moon needs to be in the right house.
If that were true D&D fans wouldn't be so hestitant about making 18th century or later science core aspects of the game as class features.Magic is merely sufficiently advanced technology.
Huh. I see a huge difference between magic, as spell casting and imbuing objects with spell like powers, and the fantasy physics necessary to let a giant as judges by the art in D&D books, walk around like a boss. Obviously everyone can do what they like in their own campaigns, but the above a really non-standard reading, as is the similar reading of undead like ghosts. Just my two cents of course.
In practice "This is what I mean by magic, which is MAGIC" and "This is what I mean by supernatural, which is NOT MAGIC" will work, though working through the sorting will be a process.But can you actually define the difference?
I just did. Take that how you like I guess.But can you actually define the difference?
I just did. Take that how you like I guess.