D&D 5E (2024) 5e GMs: Do/Have/Would You Start Above 1st Level? (Note: Cannot change your vote.)

Do/Have/Would You Start Above 1st Level?

  • I do start/have started 5e campaigns at higher levels, and will continue to do so.

  • I have started at least one 5e campaign at higher levels, and might do so again.

  • I have started at least one 5e campaign at higher levels, but would not do so again.

  • I have never started 5e campaigns at higher levels, but I might do so in the future.

  • I have not started 5e campaigns at higher levels, and would never do so.

  • I haven't and wouldn't, and wish I could start 5e campaigns even lower than 1st.

  • I just want to see the results and don't care that that means my vote is wasted.


Results are only viewable after voting.
I'll start campaigns intended to be short at whatever level is appropriate to the sort of threats the characters are facing.

If it's going to be a "grand campaign" I usually want to start at level 1. Though even then if players had character concepts that required a little multiclassing to properly represent or didn't really make sense until they had their subclass I might start higher. The issue is less pronounced in 2024 5e than in 5e classic though since everyone starts with a feat now (usually the issue was wanting to tie magic to a character background but having to do a few levels before they actually had any magical ability. Now they can just start as a magic initiate).
 

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I think an equally relevant question: How long do your groups STAY at level 1 or even levels 1-3?
Usually a good solid 4 hour session takes us from 1 to 2. Then, its likely two 4 hour sessions to get to 3. After three its usually 2-3 sessions until about level 5 and then it becomes 3-4 sessions. After about a year or two of play call it quits around 12-14.
Some groups power through the early levels fast - say a few sessions. Others take longer to MUCH longer. I've seen a group play for 2 years (around 2 sessions a month) and still not hit level 5 - as that was the DMs preference.

Personally, I prefer to go through the lower levels as quickly as possible as the mid-high levels just hold much more interest for me.
I was an E6-E8 kinda guy in 3E/PF1 days. I could sit in the level 5-10 range forever.
 


To date I've only ever started at 1st level. While that remains my preference, it's not set in stone - for the right campaign I'd happily start later. (It's just that I'm less likely to be running that "right campaign" - when I prepare them for myself, I default to 1.)
 

Agreed. I prefer lower power games anyway (in the beginning at the very least), and see no inherent value in starting at a higher level. Anyway, Level Up classes are more complex than vanilla 5e, so I like to ease players into them.

That being said, I can imagine a specific campaign concept that would benefit from starting higher.
I've only started Level Up A5E characters at levels 1 or 2 because they get so many features! I've started 5e games at lvls 5-7 before, but A5E is another beast...
 

1st level every time. Under previous editions we have tried starting at 3rd but it is unpopular with my group. My players and I feel that you lose out on a better understanding of your character and it's capabilities to jump up, especially in a campaign where you start higher than that. Personnel preference but I'd never start a campaign higher than 1st.
 


I've only started Level Up A5E characters at levels 1 or 2 because they get so many features! I've started 5e games at lvls 5-7 before, but A5E is another beast...
Starting at level 1 has more benefits in A5e than in vanilla 5e, but even with the official game I only start higher if it makes the best sense for the campaign. I usually just don't see a good reason to do it.
 

I was an E6-E8 kinda guy in 3E/PF1 days. I could sit in the level 5-10 range forever.

2nd tier has always been a D&D sweet spot, certainly is for 5e.

Though, with an experienced DM AND experienced players I still prefer 11+. With the caveat that the game needs to change by those levels (different rewards, different stakes). If that doesn't happen, it does tend to get stale and repetitive.
 

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