Charlaquin
Goblin Queen (She/Her/Hers)
Ok, I see what you’re saying.Is there another reading of this I'm not seeing?
I don’t believe the rules mandate anything, because they explicitly say you can ignore them. However, there are some things they support, explicitly instructing you to do, and some things they do not support - you can still do them, but they require going outside of what the rules describe. For example, the rules don’t support players initiating ability checks. They don’t forbid it, you can play that way if you want. But there’s no support for it in the rules.
Agreed, and those statements seem from my reading to be that the DM calls for them to be made when there is uncertainty in the outcome of an action.The support would be a direct statement to this effect? We have statements as to how CHA checks are expected to operate. We have statements for how ability checks work.
Would you mind citing such a rule? From what I recall, the rules surrounding ability checks are generally framed around their use by PCs.We have statements that show how ability checks operate on the PCs for other things, and in the same general way that CHA checks are described.
Not at all. My argument is that CHA checks work just like all other ability checks - they are called for by the DM to resolve uncertainty in the outcome of an action. Since in my reading there is no uncertainty in the outcome of any action made to influence a PC’s decisions, it is entirely consistent with how other ability checks are used that Charisma checks not be called for to resolve such actions.Yet there's an argument that CHA checks are different.
It is indeed just as true for any other ability. In my reading, there is no support for ability checks (Charisma or otherwise) being used to resolve actions made to influence the decisions of PCs.I get it, it's stepping on that narrow corridor of agency afforded to players, so it's a big deal, but there's nothing special or different about CHA ability checks that's different from other ability checks. So, the claim that there's no support for ability checks being used to resolve actions taken to try and influence the behavior of PCs is just as true for any other ability.
I disagree. “The charmed creature treats [the caster] as a friendly acquaintance” is a direct contradiction of “the player decides how their character acts.”Instead, it's the foundational assumption -- that roleplaying is always on, and that roleplaying requires that no one other than the player determine anything about the thoughts, feelings, or actions of their character. And that this can only be voided by a direct statement to the contrary. Such statements are lacking -- agreed. But they're lacking for Charm Person as well as CHA(persuasion) in the same way -- nothing directly contradicts the roleplaying statement.
Those are also clear contradictions of the rules text in question, yes.It's only when we get to things like Dominate that it's clear. Or fear effects.
Yes, since the rules tell you you can ignore them if you want, it is not against the rules to call for a Charisma (Intimidation) check to resolve an attempt to intimidate a PC. From the very beginning of this thread that there is no invalid way to play. I am not, and have never been, arguing that you can’t or shouldn’t rule that way if you want to. All I’m saying is that the rules don’t support doing so. They don’t tell you you should do that.It's that initial assumption that you're touting that text is rules unless otherwise stated. However, this immediately runs into the buzzsaw of the fact that game explicitly tells you to ignore the rules if a situation warrants. So, thereby, it's entirely consistent with your assumption to have a CHA(persuasion) check influence a PC because I can, by the rules, ignore anything in the roleplaying section if it doesn't make sense to me as the GM for that action. Which is why I say that argument self-destructs.