CleverNickName
Limit Break Dancing (He/They)
Theory: amount of control is proportional to the amount of satisfaction.
In my experience, players tend to have more control over the Combat pillar and the least amount of control over Exploration...so players tend to enjoy combat scenes quite a bit, and really hate having to 'waste time' disarming traps, solving riddles, and searching for secret doors.
Dungeon Masters are the inverse: they have the least amount of control over Combat and the most control over Exploration...so DMs tend to enjoy hiding things and inventing stuff for the players to solve, and see combat as something that slows (or even prevents) the party from 'making progress.'
And both sides of the table seem to have about the same amount of control over the Social pillar, so they tend to shrug at it. "Sure, we can talk to those guards, maybe try to bribe them...but if I get bored, I'm going to start stabbing them."
In my experience, players tend to have more control over the Combat pillar and the least amount of control over Exploration...so players tend to enjoy combat scenes quite a bit, and really hate having to 'waste time' disarming traps, solving riddles, and searching for secret doors.
Dungeon Masters are the inverse: they have the least amount of control over Combat and the most control over Exploration...so DMs tend to enjoy hiding things and inventing stuff for the players to solve, and see combat as something that slows (or even prevents) the party from 'making progress.'
And both sides of the table seem to have about the same amount of control over the Social pillar, so they tend to shrug at it. "Sure, we can talk to those guards, maybe try to bribe them...but if I get bored, I'm going to start stabbing them."