Weiley31
Legend
I mean, Kenshiro usually doesn't stutter when he says the line so...You can't mean... Snarf is already dead!!!??
I mean, Kenshiro usually doesn't stutter when he says the line so...You can't mean... Snarf is already dead!!!??
You don't want to roll a DC15 investigation check to see if you can find an inn? (no really, I had a dm who made us roll to find anything in a any town, and it was tedious.)I'm into all that but I want it to take 5 minutes.
One game I had a downtime action that could be taken during level up. Choose an action, roll dice, and then get a bonus. That added 5 minutes onto downtime. Wouldn't want more than that.
Levelling up does tend to take more time than I want it to. Ideally players would do it between sessions but in practice they don't.
My understanding (based on the second part of the title and the introductory posting) is: personal preference (within the context of a D&D game).On what basis are we ranking them?
Good observation. I am mostly a DM and Exploration is my favourite. However, it is still my favourite also when I am a player.Theory: amount of control is proportional to the amount of satisfaction.
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Dungeon Masters are the inverse: they have the least amount of control over Combat and the most control over Exploration...so DMs tend to enjoy hiding things and inventing stuff for the players to solve, and see combat as something that slows (or even prevents) the party from 'making progress.'

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.