Lyxen
Great Old One
Because the player decides their character’s actions.
Based on information that may vary depending on the social skill result, which in turn makes the result uncertain justifying a roll.
Because the player decides their character’s actions.
There are even rules (I forget if they’re in the DMG or the MM because I never use them) for adding class levels to monsters. However, monsters are still built differently than PCs in a few fundamental ways, the most obvious being the rules for calculating their hit points and hit dice.
The general action resolution rules (of which ability checks are a part) can be applied to monsters, yes,
but it’s not true that they’re the only action resolution rules. Spells, for example, are resolved by a different process, and monsters have some special features limited uses that recover on a die roll instead of the normal short and long rest recovery - and it seems moving forward monsters’ spells may even start using this mechanic instead of the one for PC spells. So I think it’s pretty inarguable that the rules for PCs and monsters are not perfectly symmetrical.
But it’s a bit moot because we’re taking here about the general action resolution mechanics, which do function the same for monsters and PCs
You're remembering correctly. Those rules guide when PCs use social skills on NPCs. It is offered to help a DM see how to manage NPCs that PCs hope to influence, for example discussing their attitudes and how to give them nuance.Am I misremembering the section in the DMG on resolving social interaction (on my phone atm)? I thought it was also expressed this way.
You're remembering correctly. Those rules guide when PCs use social skills on NPCs. It is offered to help a DM see how to manage NPCs that PCs hope to influence, for example discussing their attitudes and how to give them nuance.
This seems to be the argument against:
Can a NPC influence a PC via a social skill?
The result is not uncertain, so the check is not made. I.e. they cannot influence the PC.
Why is the result not uncertain? Because the NPC cannot influence a PC via a social skill!
It is completely circular!
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No, it exists because of the order of operations.And that 'uncertainty' doesn't exist only because your circular reasoning of social ability checks not being able to affect the PCs!
If we instead assume that PCs can be thus affected, then it is obvious that uncertainty of the outcome exist, thus the check is warranted!
@Charlaquin, let's for real go back to the OP. What if Persuasion was not about convincing a PC/NPC to do something as some sort of compulsion, but, rather, it was like the discussed framing of Stonetop? That is to say, you learn what it would take to persuade a PC/NPC (though maybe they can't be persuaded), though the NPC/PC still gets to decide. Would that not change the certainty of the outcome as per your usage? I.e., the players control the thoughts, actions, etc. of their characters?
Sure, it's not "proof", but surely the presence of such a thing...in fact any thing that looked liked that...would bolster the opposing argument. All they've got is monsters with Cha skills, which have alternative explanations.
My interest in the debate is strongly aligned to your OP. I am curious how symmetrical skills can look in 5th? Do they already exist? What sorts of objections are likely?Can't answer for @Charlaquin, but for me (since I'm the OP), yes. That's why I offered that as a possible resolution that might be satisfactory to all (except those who just want to argue).