We don't need to debate spell power for a casual group though. If they are casual, then pretty much no spell is OP. They will just fling some spells without really abusing anything.1) this depends heavily on group. Most players are A LOT more casual than, for ex, you see on this board. I jumped at the opportunity to play in a casual 1 shot a bit ago and the player playing the wizard had no idea of common weaknesses.
That white dragon's breath weapon will do 27 points of damage on average even if you make your save. And good luck making a DC 19 con save as a 4th level wizard.The dragon has to do 22 points of damage on a SINGLE ATTACK to kill him outright.
No. It is a bonus action, not an action. This presumes you were going to cast a leveled spell as an action and does not account for the action of the guy you just brought back.But at the cost of your own. I agree that healing word is a very good spell, but its the only "real spell" your casting that round. All you get otherwise is a cantrip.
We don't need to debate spell power for a casual group though. If they are casual, then pretty much no spell is OP. They will just fling some spells without really abusing anything.
It is only with more serious groups that spell power debate is even relevant.
Easy example. The downed character is a melee fighter 30 feet away from the monster. Bringing them back up will provide no offense, as they can only stand from prone, grab their sword, and move 15 more feet closer.It is going to be VERY rare that the calculus and statistics favor casting a leveled offensive spell over healing word
Easy example. The downed character is a melee fighter 30 feet away from the monster. Bringing them back up will provide no offense, as they can only stand from prone, grab their sword, and move 15 more feet closer.
Compare that to getting off a spirit guardians or taking the monster out with a banishment or something.
Sure...in which case than healing word is absolutely the right spell to use. The argument was that it would be VERY RARE that healing word was not the best spell to use, and so I countered with a very reasonable example.Unless the fighter is a ranged specialist (sharpshooter crossbow expert anyone?) in which case he's positioned perfectly.
But that’s the main way we can gauge if a spell is a trap option. Barb is SIGNIFICANTLY worse in the hands of a newbie
Sure, slightly above average, if he hits, but if the wizard has not gone yet that attack is at disadvantage because he is prone and if he has gone he should probably get prone if the Giant is throwing rocks. So he has to hit with disadvantage and then he has to do slightly above average damage.But obviously that monster is designed to crush a 4th level character, it is CR 13 after all. How about a hill giant, a more appropriate CR 5? The rock attack will on average do 21.5 damage....just a hair below the 22 needed to kill you. Meaning even a slightly above average roll, and the character is dead. And custom monsters?.... a standard CR3 custom monster's guideline does enough damage on a single attack to kill you (21-26)
Oh I have had characters die, and as a DM I have killed even more, but it is almost always from death saves (either failed or inflicted), not massive damage.I respect that you may have played low level games and no ones died....but if we look at the math there are plenty of reasonable cases where characters below 5th level can get creamed with a single attack if they are at low hp. Its only at 5th level+ where the amount of damage in one attack becomes high enough where such scenarios truly become very very unlikely.