Swarmkeeper
Hero
Do you agree a round in D&D is 6 seconds?No it doesnt.
As an extreme example, lets say you have 15 bad guys and 14 fail and 1 makes his save. only Bad guy #7 saves. Let's say the party is four( afighter a Rogue, a Wizard, A cleric.
Initiative order
Wizard
BG1
BG2
BG3
Rogue
BG4
BG5
BG6
BG7 (This is the only guy that saves)
BG8
BG9
BG10
BG11
BG12
BG13
Fighter
BG14
BG15
Cleric
In this example the wizard goes first and downs 14 of the 15 bad guys with HP. BG1-BG3 are incpacitated and lose their turn.
The rogue goes.
BG4-BG6 lose their turn. Then it starts
BG7 uses his action to wake BG8
BG8 is now awake and can go on his turn. He uses his action to wake BG9
BG9 uses his action to wake BG10 .
BG10 uses his action to wake BG11
BG11 uses his action to wake BG12
BG12 uses his action to wake BG13
The Fighter goes
BG13 uses his action to wake BG14
BG14 uses his action to wake BG 15
BG15 uses his action to wake BG1
Cleric goes.
The first turn is over and there are only 5 bad guys that are still charmed. 8 of the 14 that failed their save are back before the first round is even over. The next round the remaining 5 will be woken up, meaning this lasted less than a single round for 9 of those that failed their save and a round and a half for the other 5 that failed.
That is not gimping the spell it is RAW. AND it is assuming a whopping 93% failed their save. Now movement and other restrictions will probably make it so a few more might not get woken up but it also assumes the Rouge, fighter and the cleric did not damage any that were down enabling a save and it also assumes you were extremely lucky. Get only 9 of 15 and not only are they all back the first turn, some of them that were charmed are probably making attacks on the first turn.
Now that is not to say it did not do anything. There are 21 actions lost waking people up in the exampe I gave, but that is far less than if Fear hit 14 of 15. They would lost 28 actions minimum in the first 2 turns in that example.
Do you agree an action takes most of that 6 seconds?
And that theoretically everyone is acting simultaneously but we need to abstract it into "turns" to actually play the game in real time without complete IRL chaos?
So maybe the 1st baddy shaken awake might get an action - but the 2nd, 3rd, etc?
I mean, I get that time in combat is an abstraction, but if you are going operating the assumption that one full round is 6 seconds what you outline above just cannot logistically happen. Hence my conclusion that the DM is gimping Hypnotic Pattern