So, in group initiative for the monsters, you essentially are saying that time stops for the sleeping enemy? They are not awake when the round starts. No, sorry, they don’t get to sleep for most of the round then domino wake everyone up (or shake from a daze, as the case may be).
I am saying he can go on his turn. If 6 of them move forward and attacks and then the other one casts web the area they just walked through, does he have to save because it was all happenin at the same time?
They get a turn and they can take an action on their turn. That is RAW. Anything else is homebrew.
Moreover if we are looking at the real world one guy who saved could probably do it more than once Bob wake up, Mike snap out of it. Jim you are daydreaming. It takes me 2.85 seconds to say that, give me another 3+ to physically shake/slap each them .... so if we are looking IRL maybe 1 enemy should be able to wake up 3 guys in one turn? Why can't he do this? Because HE ONLY HAS ONE ACTION ... even if that action would only take 2 seconds out of the 6.
There are many, many things in the game inconsistent with physics - for example getting stabbed by a dagger and not being either dead or seriously wounded for weeks. Falling instantaneuosly. Someone firing a heavy crossbow and hitting a target at 400 feet twice in 6 seconds, someone swimming in chainmail armor while carrying a pike and 80 more pounds. Being cut so badly you are literally bleeding out and being 100% and uninjured hour later. None of these things can happen in the real world, most of them are more preposterous than this example, but they are all RAW and we conform to the rules to have a game. Same thing here.
magical butt slapping? Whaaaa…?
I said it is a magical world, people know about magic. People who are fighting those weilding magic have probably seen a lot of it .... and yes "get with it man" as you run by him.
If they are acting on the same exact initiative (I.e. group initiative), they are waiting until next round.
That is Homebrew. Which is fine, but it is not RAW.
In the DMG on page 270 it states using side initiative allows a side to
"act in any order they choose" and
"makes your life as a DM easier since you can more easily coordinate monsters"
Coordinating monster actions is exactly what I am doing here, and if I am "choosing" the order, the guys who saved go first and the guys they wake go next.
Different scenario altogether - they were all up and active at the start of the round. That could be coordinated. Gets a little awkwardly crowded, but sure.
But IRL would take a WHOLE lot more than 6 seconds for them all to move in and out and get a swing or two, which is your whole argument for why it does not work in the HP example. To use your own words
"are you saying that time stops for people making an attack" since there is no way possible for 15 different people to swing a sword twice each at an individual from the same location in 6 seconds. If the sword was a Claymore, I think they would be pressed to do that IRL in an entire minute.
This is an extreme example, but if we go down this path we need to start looking at every single action and see if it can be accomplished in the same 6 seconds, considering what the last players did in the round. There are a LOT of things that can't physically be accomplished in 6 seconds that routinely happen in combat.
I don’t really care if you think it’s not RAW. I’m not going to screw over the players by chaining baddie “shake awakes” at our table.
That is how the spell is designed to be played. It is in the spell description, sequential actions are RAW and it has been done in every table I have played and DMed.
Not with 14 of 15 enemies as in the extreme example I used, but for example 2 unengaged enemies that saved waking up two others that failed and one of them waking up the last guy while the other attacks. Happens every time the spell is used on every table I played and this happens with the players every time the players are hit with a similar spell.