Yora
Legend
One thing about villains in narrative fiction is that we mostly get to see them doing their thing separately from the protagonists, and their paths barely crossing at all until the very end, when we don't question how obsessed they are with each other though they never interacted much.
I don't think that really translates to RPGs where the audience only gets to see the side of the protagonists. Memorable villains are mostly memorable boss fights, but not because of their personality and backstory.
I don't think that really translates to RPGs where the audience only gets to see the side of the protagonists. Memorable villains are mostly memorable boss fights, but not because of their personality and backstory.