Marandahir
Crown-Forester (he/him)
You don't have to!My point is, sometimes a PC wants to play a dwarf. Maybe they like the mechanics, or they thought Gimli was cool, maybe they just like the default dwarf. Should I still have to create a dozen subcultures for every race a PC might play, or I want to include on my world map? If I want to include a Shire-type community of halflings, I shouldn't also have to include 5 other halfling cultures to balance it out. Especially if most of the different cultures in the setting are human anyway.
Are you making a world map for a main established setting that WotC or another big TTRPG is publishing? Or (more likely) is it for your home game?
Because really this is about how do we fix the core assumptions of the game, not how do we fix your particular game. I see nothing wrong with your game. Nobody is Harrison-Burgeroning individual D&D tables. They're not coming for your Dwarves or forcing you to include 6 different types of Halflings.
The idea is for WotC and other big name publishers to succinctly provide examples of different factions or cultures that would be useful to use instead of leaning into stereotypes in their core rulebooks.
This is about adding value. Even if we only have Stout and Lightfoot Halflings in the PHB, let us know about different example cultures of Halflings in the book too. Maybe do what the PHB currently does for Humans for all other peoples, and generate up some example nations of Halflings and Elves and Dwarves each that are stark contrast to one another, despite being the same sublineage. Or sure, add a new factional layer that doesn't require you to be a specific lineage but reflects your attitudes towards the world or your background. MAYBE even flesh out the background system into something far meatier than in the current rules. A Soldier Halfling and and Guild Artisan Halfling had very different life experiences before adventuring. Maybe ASIs could even be tied to backgrounds or, heck, thrown into classes like WotC playtested back in D&D Next.