D&D 5E What do you want and not want out of future settings added to 5E?

By that I mean both settings you would want to see, settings you might not want to see, and what you would and wouldn’t want to see as part of those updated settings.

For me I just want to see anything Spelljammer, but I’m worried that they’ll change it to the point where it’s name only. For example, I’ve seen suggestions/speculation that they’ll replace the Phlogiston and Crystal Spheres with the Astral Sea. I don’t want that, at all. It would feel like a removal of an integral aspect of Spelljammer and it’s charm, and it would be completely at odds with how Spelljammer has always been about traveling to other worlds and settings in the material plane versus it’s “twin” Planescape being about travel through and by the planes.

(I don’t know if I described my feelings/opinions on that too well tbh but I don’t want to take up too much space here talking about it so I’ll leave it at that for now.)

What does everybody else have to say on the topic?
 

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Scribe

Legend
1. Leave the old settings alone, stop with the retcons and hamfisted additions.
2. Create a new, all encompassing setting for the modern player, and SUPPORT IT.
3. Release Planescape, its already the cosmopolitan multiverse supporting setting, that has a ready made playerbase who loved it. Use that. Lean into Alignment, and the Planes while you are doing so.
 

JEB

Legend
New settings should be designed for new players, but with broad enough appeal to hook some veteran players as well. Look at what works in fantasy for younger audiences and lean hard into that. These settings are Wizards' opportunities to create lasting, memorable default worlds for a new generation of players, and the task should receive their best effort.

Classic settings should be designed for veteran players, but with material presented in a way to hook some new players as well. Dig down to find out what made the original work, and emphasize it. Updates are fine, especially to amend problematic past material, but not reboots - fix the material without resetting it, so no one feels alienated.
 






Levistus's_Leviathan

5e Freelancer
How would a prehistoric one work? Assuming I don’t have dumb of the brain and am misunderstanding what prehistoric means
Probably something like the Dawn War from 4e or the First World legend from Fizban's Treasury of Dragons. They'd also probably not have any metal weapons (like Dark Sun, but with bone, flint, wood, and stone weapons all being fairly common), and a higher focus on the more primal classes, like the Barbarian, Druid, and Ranger than on the Arcane or Divine ones, like the Cleric, Paladin, Wizard, or Warlock (there'd still be Sorcerers, but the magical bloodlines would be very new, and Bards would probably be much more common than Clerics or Wizards).

Oh, and lots of Dinosaurs, Mammoths, Saber-Toothed Tigers, and similar creatures. And limited base races, probably with Lizardfolk (or Saurials) being one of the most common humanoid species in the setting.
 
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