doctorbadwolf
Heretic of The Seventh Circle
Alright, here is a fairly close to finished Assassin full class. Only a couple Guilds are currently usable, but the concept is there and I can expand on it based on feedback.
Shrouds are now a limited resource, and are a bit more mystical than they were first time around. Ritual casting is now just part of the class, in addition to the specialized tools, and the whole class is more mystical at later levels.
Shroud damage is based on comparison of rogue damage over a full day's worth of rounds compared to full caster spellpower translated into single target direct damage, and then adjusted by feel.
Killed Hindering Cut, will probably give it new life in a Guild. If you want similar mechanics, take the Poisoner's Kit Specialised Tool. I've almost excised the idea of a "vulnerable target" from the class. If it comes back, it will be a feature that takes part of the damage buff of shrouds and puts it outside that mechanics and makes it an at-will but situational buff. ie, remove expanded crit range from shrouds, and make it it's own feature that comes into play when you attack someone that is Charmed, Frightened, Incapacitated, Poisoned, Restrained, or Surprised.
I really like that. I will do that later today or something.
Anyway, tell me what you think.
@vincegetorix @TwoSix @Fenris-77 @Charlaquin and anyone else that has given me feedback in the past or asked about these classes, let me know!
Shrouds are now a limited resource, and are a bit more mystical than they were first time around. Ritual casting is now just part of the class, in addition to the specialized tools, and the whole class is more mystical at later levels.
Shroud damage is based on comparison of rogue damage over a full day's worth of rounds compared to full caster spellpower translated into single target direct damage, and then adjusted by feel.
Killed Hindering Cut, will probably give it new life in a Guild. If you want similar mechanics, take the Poisoner's Kit Specialised Tool. I've almost excised the idea of a "vulnerable target" from the class. If it comes back, it will be a feature that takes part of the damage buff of shrouds and puts it outside that mechanics and makes it an at-will but situational buff. ie, remove expanded crit range from shrouds, and make it it's own feature that comes into play when you attack someone that is Charmed, Frightened, Incapacitated, Poisoned, Restrained, or Surprised.
I really like that. I will do that later today or something.
Anyway, tell me what you think.
@vincegetorix @TwoSix @Fenris-77 @Charlaquin and anyone else that has given me feedback in the past or asked about these classes, let me know!
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