Lakesidefantasy
Hero
What about the Birthright campaign?
That is such a good call. Powerful monsters with backstories, lords and ladies, powerful but rare sorcerers with realm magic. They even have a wild hunt, led by the bitter elf partisan The Manslayer.What about the Birthright campaign?
Best way to do this IMO is drop alignment all together for that setting. Characters do stuff because reasons, not because they are goodies or baddies.I think the thing I like most about the Witcher, is how well defined the NPCs are. They’re boss. Be it general, sorceress, Witcher, Queen. Powerful and impactful, but flawed. The characters are driven, and robust and keep cropping up. It makes for a very powerful story, and I think a great inspiration for adventure
Another part of standard Witcher-esque adventures (and folk/fairy tales in general) is that they often have a strong "moral of the story" attached to it, like "never choose between two evils, even if you pick the lesser one", "don't try to force people to love you", and "the consequences of neglecting your responsibilities won't just hurt you, but also innocent bystanders", and so on.A couple of those require pretty deep and specialised knowledge to do properly:
Then making it generally interesting is even more of a challenge!
- The politics and dynasties of kings and lords
- Strong folk tale element
I have a player who is a huge Witcher fan, and I have been reading books on folk tales looking for stuff I can include. It aint easy.
That depends really. The idea that adventurers are a necessary evil, who we don't want around when they are no longer needed is a quite common trope in some D&D games. Some players at least will be used to it.Another aspect is that fighting monsters is a specialised and rather thankless task - that to even qualify for the job you need abilities whose means of acquisition may make you ostracised from society, and that you'll be seen as little more than a necessary evil by those who employ you. That's a tricky mood to pull off without the players kicking back at those who are looking down on their characters.
Another aspect is that fighting monsters is a specialised and rather thankless task - that to even qualify for the job you need abilities whose means of acquisition may make you ostracised from society, and that you'll be seen as little more than a necessary evil by those who employ you. That's a tricky mood to pull off without the players kicking back at those who are looking down on their characters.
The extent that the Witcher stories only work because Geralt is Geralt has to be considered. You can't force PCs to act that way. "Evil Superman" might just happen.