TSR Darlene tells NuTSR NO!

The artist Darlene, who designed one of the original TSR logos that TSR3.5 is currently using, has emphatically and publicly refused to endorse the company's use of the logo.

Darlene's work appeared in early Dungeons & Dragons materials, and included the full-color map in 1980's World of Greyhawk.

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In December, I finally reviewed the contract Justin LaNasa (JL) wanted me to sign. That’s when I took a stand and gave this answer: “I prefer not to be directly involved in any way with your lawsuit against WOTC. Therefore, I do not give permission to use the Wizard-head logo."

For the longest time, I tried to remain neutral, aloof, and unaffected. I wanted to avoid being associated with the bombastic claims of the new TSR.

JL first responded with a denial: “We were not planning on having you in the lawsuit this is why we ask for your permission.” Then a guilt trip: “We really tried to bring back something good with TSR.” Then played the underdog card: “it seems like WOTC and their supporters have a lot of fear and sway amongst the industry.”

It’s upsetting if JL thought I would be stupid enough to sign a contract without reading or comprehending it. In my response, I referred him to item #3 which obligates me to defend his position in his WOTC lawsuit. 


The pressure they are putting on me to reconsider has increased. Ernie Gygax thinks granting my permission for them to use the logo—which, btw, they are already using anyway—is key for their successful arbitration. He intimated if I don’t give in, sign away my rights and take their money, I’d be hurting some people I really care about. He also suggested I can “up the ante” for double the amount initially offered.

JL has since amicably proposed to work out a contract that excludes me from the lawsuit. He’s been very nice and cordial to me throughout. Nevertheless... The contract will most likely retain the first sentence where I declare that I have “not previously transferred my rights to any entity or party.” What? As I understand it, logos don’t work that way.

The most important thing to me has not been addressed. As a visual thinker and logo designer, I am very particular about the nuances of what I create. Yes, I designed the original wizard-head logo back in the ’80s. That is not in dispute. However, the logo produced as “Exhibit ‘A’” in JL’s contract is not my logo. It’s a bastardization—a greyed-out, fuzzy, lesser version—of what I designed. I detest the spindly letters used for "The Game Wizards." Ugh!

Therefore, I cannot honestly take money for it because I do not and will not claim it as mine. I’m extremely picky about choosing my clients. Before I would consider designing a new logo for the new TSR, they would have to demonstrate ethical behavior as a business entity.

Ever since they appeared on the scene, the new TSR has been plucking the heartstrings of those who fondly remember the good ole days when the hobby was in its infancy. JL’s lofty words: “to honor and remember TSR, the Dragon, Gary and all the alumni of the old days of gaming” sound inspiring. But I remain unmoved. I never want to return to Lake Geneva to relive those “good old days."


If I were to endorse the new TSR, they have to correct the mistakes of the old TSR. They must be kinder and more generous to artists and authors in their employ. They would show proper respect, listen to, and honor women, both within the gaming field and as consumers. They would be more inclusive and sensitive enough to address the needs of individuals beyond the white male demographic. They would be fair to their customers and transparent in their actions.


Besides, the idea of me endorsing TSR—new or old—is laughable. Not always, but in general, I did not have a positive experience freelancing for TSR. Looking from the outside in, I witnessed how the growth spurts of TSR turned it from being an “all-for-one; one-for-all” company into an uncaring corporate entity with an “us vs them” mindset. With few exceptions, success brought out the worst in those TSR people given positions of authority. I witnessed how the creatives got the brunt of TSR’s unfair predatory policies. No, I do not yearn to return to that stressful, hostile, and toxic atmosphere.


My memories of TSR are clear because they are frozen to the time I needed to leave Lake Geneva for my own mental health and well-being. I turned my back on the growing number of small-minded TSR people who created and spread malicious rumors and hurtful lies about me, made me feel unwelcome whenever I visited the building, told me my art was not very good and caused me to doubt myself and my abilities.

I left to pursue knowledge, my MFA, and the prospect of new beginnings with no intention of returning. Gary Gygax contacted me in 2005 and coaxed me back. That’s when he and I became fast friends. In the years since, I’ve discovered—for the most part— nothing much has changed for females in the gaming world (ie: gamergate). TSR’s unfair internal practices (abusing creatives financially) seem to have followed the RPG industry. How do I know? Having worked as a professional in the “real world” since 1984, I’m aware of the many disparities.


Today, I decided to publicly share my “power of no” because I recognize this as a teachable moment for the dispossessed. Charged with 42 years of suppressed emotional pain, my “no” is big and empowered. It includes “no” to bullying and unethical business practices; “no” to the unfair treatment and compensation of artists, creatives, and women; and “no” to taking advantage of the disadvantaged to profit at their expense.


My “no” is also cathartic for me. With it, I officially reclaim those lost parts of myself I abandoned so long ago. To have the courage to take this stance, my desire for money had to be relinquished. Only then could I clearly understand the implications of what saying yes meant. As tempting as a yes would be, it is ultimately disempowering.


Compromising my integrity for money is the same as selling my soul.

Therefore, I choose to continue living like I always have, modestly. I choose not to allow temporary feelings of desperation or depression to rule me nor compromise the greater truth of who I am. Perhaps I should credit JL for catalyzing my healing process and helping me demonstrate what feminine power looks like.
 
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darjr

I crit!
Meanwhile Now I want to know if Darlene is open to Art Contracts. I'd love to have some cool fantasy sketches by her to use on my own website.

She does have a web site. I hope she does.


Also she has a patreon!

 
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Dannyalcatraz

Schmoderator
Staff member
Supporter
That's a good question you should ask yourself. (well, not just you, but a lot of folks).

I imagine a lot of folks might not like the answer.
On a certain level, it probably doesn’t matter much to them, for a variety of reasons.

I’m an artist (since early childhood), gamer (since 1977), and IP lawyer (since 1994). I have paid almost ZERO attention to the credits for my RPG products until I had a particular question to answer- usually if/when things got nasty. Ditto albums, movies, tv shows, etc.
 



Mistwell

Crusty Old Meatwad (he/him)
Benoist again wanted to make it clear he has nothing to do with nuTSR:

"Darlene is a friend and a fundamental inspiration on my art and cartography. It breaks my heart to see such needless division happen, but I'm glad Darlene is finding a way to heal through this process. That's a positive out of this. I can't speak of what TSR3 is doing, as this group [GP Adventures Old School Roleplaying Group], the HSD [Hobby Shop Dungeon], the Tomb [Marmoreal Tomb Campaign Kickstarter] have nothing to do with it, and I'm not privy to any special info in this regard. I'm as baffled as anyone else."
 

Gradine

The Elephant in the Room (she/they)
A whole bunch of stuff I didn't know: Jennell Jaquays - Wikipedia

It is sadly very easy for trans people to be erased from their accomplishments.
This is a big part of the reason why it's so important to not deadname creatives, even when referring to their works pre-transition. A depressing amount of people think that it's totally fine to credit them with their deadname, when this is almost never actually the case.
 

Sacrosanct

Legend
On a certain level, it probably doesn’t matter much to them, for a variety of reasons.

I’m an artist (since early childhood), gamer (since 1977), and IP lawyer (since 1994). I have paid almost ZERO attention to the credits for my RPG products until I had a particular question to answer- usually if/when things got nasty. Ditto albums, movies, tv shows, etc.
I'm not necessarily talking about recognizing credits on a product list, but the overall conversations about contributions to D&D.

We always talk about Gary and Dave, naturally. Then we talk about artists like Tramp and Otis. And then folks like Tim Kask, Leonard, Roger Moore, etc.

What almost never gets talked about is how Jannell was on the front lines of adventure design, right there at the start, and her work on The Caverns of Thracia is held as a standard that all modules emulated that followed. And she never gets named with the classic TSR artists, which she also had quite the big involvement with, and some iconic pieces. How many people were prolific TSR artists, iconic adventure creators, and were there from day 1? Not many I'd guess, but we almost never bring her up.

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Sacrosanct

Legend
Benoist again wanted to make it clear he has nothing to do with nuTSR:

"Darlene is a friend and a fundamental inspiration on my art and cartography. It breaks my heart to see such needless division happen, but I'm glad Darlene is finding a way to heal through this process. That's a positive out of this. I can't speak of what TSR3 is doing, as this group [GP Adventures Old School Roleplaying Group], the HSD [Hobby Shop Dungeon], the Tomb [Marmoreal Tomb Campaign Kickstarter] have nothing to do with it, and I'm not privy to any special info in this regard. I'm as baffled as anyone else."

It breaks his heart to see such division? Well, then I suppose he shouldn't make comments like this if that's how he feels (recently made):

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