I am curious, though, to see how the side I'm
not on thinks the two positions ought to be summarized. It would be a source of actual insight, I think, into what the "
FREEDOM FROM ELFGAME TYRRANY!" folks
think they're saying when we're very definitely hearing/seeing/reading, "Your way of doing things is bad and wrong and oppressive and also probably outdated."
I don’t want to speak for anyone but myself.
I’ve very clearly been stating that my concern is about “DM gets to decide” as the default for all things in D&D. I prefer involving my players, and to be involved as a player, and I suggest others who are wondering how to approach this should lean that way.
I don’t think that the justifications that have been put forth most often in this thread for the “DM Decides” approach are all that relevant.
The “slippery slope” of having to allow smurfs and laser guns and so on is hyperbole. Suggesting a DM listen to what their players want or make an exception does not mean they have to suddenly abandon any say they have. It’s more about treating the players as equals than about letting them walk all over the DM.
The amount of work that the DM puts in grants him the privilege of making all creative decisions. This one has a few holes in it. Many people have said that they enjoy their solo prep in between actual play sessions as being fun and a creative outlet they enjoy. I absolutely question if placing equal or more importance on this solo prep as actual play is good for the game. But no one is saying that…no one has come right out and said “my setting solitaire is important enough to me that it takes precedence over actual play with the group.”
Also, suggestions to share some of that effort with the players have also been met with resistance. It would seem that this dynamic is what many want.
Coherency. Allowing more than one source of creative input will render a setting incoherent or a convoluted mess. While this is certainly possible, it’s certainly not a given. With any fiction there’s a risk things won’t all gel together perfectly. Is that risk higher when you have more people contributing? Possibly, yes. However, my counter to that is that you will hopefully have players who are now more invested in the setting, so you have multiple people
paying closer attention to it all.
So ultimately, I’m not telling anyone they’re doing anything wrong. I’ve even said many times, if your players aren’t concerned about this stuff, then you probably have no problems. Even then, I’d suggest actually making an effort to involve them more as I think it really is only likely to have positive results. But everyone should play how they’d like and how their players would like. Maybe they’ll find that their players really respond to this, and their game improves. If not, there’s nothing stopping anyone from going right back to doing things the way they always have.