• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E Point buy vs roll

Which method fo you use for generating ability scores?

  • Point buy

  • Roll

  • Both

  • Other (please explain)


Results are only viewable after voting.

log in or register to remove this ad

Blue

Ravenous Bugblatter Beast of Traal
Never done anything other than rolling. No interest in non-random methods. If anything, more randomness in character generation would be strongly preferable.
Do you find that characters being at very different power levels betweem the best rolls and the worst, a pretty much automatic result of honest rolling, enhances the game? For everyone at the table? Including the DM?
 

Blue

Ravenous Bugblatter Beast of Traal
Both 5E and older editions share that Ability scores aren't as make or break as people seem to think.
I find the exact opposite to be true in practice. When you have a party with ability scores aqll over the place and the "haves" are enhancing their characters with feats while the "have-nots" are taking ASIs just for the math bonus trying to catch up to deal with the challenges the DM sets, well the power difference just broadens in Tier 1 & 2 play that most people play.
 


Cobalt Meridian

Explorer
Supporter
This is my experience as a GM as well: 5e's bounded accuracy makes a character that their player rolled an 18 for their primary ability score, which they were able to bump to 20 and then take feats asap, vs a character with a 13 in their primary stat who needs to spend a couple of ASI's to "catch up" both cause some resentment between the players but also make balancing encounters harder.

After seeing this in play a couple of times I just took the easier route of mandating point buy.
 

Blue

Ravenous Bugblatter Beast of Traal
I prefer a modified Standard Array, 16, 15, 14, 13, 12, 10 .
Pre-Tasha's, if a DM presented that I would argue strongly against it, because 16+2=18 and among many (not all, but many) players it would limit class/race combos to only the races that give +2 to the prime ability score of the class.

Now post-Tasha's I'm fine with it.
 



Parmandur

Book-Friend
Do you find that characters being at very different power levels betweem the best rolls and the worst, a pretty much automatic result of honest rolling, enhances the game? For everyone at the table? Including the DM?
Never heard anyone question it, outside of the Internet, nor observed any problems st the table across q6 years and multiple editions now.

I suppose, thinking on it, that we probably used the array when I made my two 4E characters. Didn't impress me as better, apparently.
 

Parmandur

Book-Friend
I find the exact opposite to be true in practice. When you have a party with ability scores aqll over the place and the "haves" are enhancing their characters with feats while the "have-nots" are taking ASIs just for the math bonus trying to catch up to deal with the challenges the DM sets, well the power difference just broadens in Tier 1 & 2 play that most people play.
Never seen Feats in play (in 5E). Once my brother-in-law excitedly emphasized thst he would allow Feats in a campaign he put together, but nobody took him up on the offer.
 

Remove ads

Top