John R Davis
Hero
I know a several who have their physical copies but mine hasn't arrived yet
Very sad face
Very sad face
You are not alone!I know a several who have their physical copies but mine hasn't arrived yet
Very sad face
To be a ring bearer is to be alone!You are not alone!
You missed a huge thread in FL's forums during the playtest, then. About 15 of us.
One of the most prolific fans of 1E has decided, like me, to walk away. Rich. I know he's on RPGGeek these days.
It has ONE improvement: the travel rules.
Everything else is not as good. At least, not in beta. I've not gotten my books nor my final PDFs, the latter despite complaining to them.
If you find that better, enjoy. They lost me at the beta. And already have my money. Still, I know the dead tree will appreciate in value.
- Difficulty as adjusting number of dice means having to reveal difficulty to players before they roll,
- and prevents them from having correct dice pool in hand/dice-cup before their turn
- And the TN being fixed by doesn't speed up things when they can't be ready to roll without GM attention
- Song rules turned from multi-task to monotask
- too easy to regain hope in 2E. Overshoot.
- Weapons lose one stat, "Edge" - which was "What does my natural roll need to be to threaten a wound."
- No cultural weapons. Those added flavor
- Didn't fix the problems with the Rivendell treasure system, and made it standard rather than optional, this...
- upped the number of magic items in the party
- upped the treasure gained by the party
- Made the Eye of Sauron core... but didn't fix it. My party, after 3 adventures, was having revelations EVERY TIME THEY LEFT RIVENDELL!
- It's still per party, no correction for how many members.
- It's pretty steep due to the much increased amount of magical treasure.
- Monsters have trouble hitting PCs.
- PCs have little difficulty hitting anything short of the toughest monsters.
I would agree with this, though I have found 2e to be a VAST improvement in streamlining the rules AND making them more enjoyable to implement. The changes to the Skill Endeavour rules have been fantastic.That's very true too, Material gains in organisation continue: the 1e hardcover was an improvement on the initial 1e material, and 2e is a further improvement.
Would make it hard to decide where to post for people who have both praise and criticisms.Maybe I should have started a second thread called Let's kvetch about 2E TOR.Ah well...
As one of the many big fans of 2e TOR, I'll note that I'm finding having Dunedain and High Elves mixed in with other characters much easier in 2e.Maybe I should have started a second thread called Let's kvetch about 2E TOR.Ah well...