toucanbuzz
No rule is inviolate
Has anyone house-ruled a limitation, like 3rd edition had, on the # of cantrips that can be cast before rest is needed (e.g. limit to # known or # known + ability modifier per short rest)? Was curious to hear any positive or negatives from actual play before I consider whether to add this to our table (which seeks a grittier style of play). I know some potential areas of concern from reading are:
- Warlocks. I'm planning on adopting Level Up's version of the Warlock, which currently turns Eldritch Blast from a cantrip to a class feature. Wonderful idea imo and resolves this concern.
- Lesser-used cantrips. Some of the more trivial cantrips may never get used, like mending or prestidigitation, as casters save their slots for combat.
- Scaling for higher level play (as the number doesn't increase but reliance might in order to save big spells for big occasions).
- Tracking. Just another # to track. And if we make it too low, hoarding. If we make it too high, what's the point.