DND_Reborn
The High Aldwin
(bold added)But there's just so damn many cantrips flying around in 5e. How do you in-world justify the fear and hatred of arcane spellcasters in an edition where magic is so much more common across all classes? And it's not just cantrips. I mean, stereotypically back in the 2e era the magic-hating barbarian was a very common trope, but now I'd guess more than half of the barbarian subclasses we have get some sort of quasi-magical ability along the way somewhere, from summoning flumphs to growing a tail. The mechanics of the current edition just don't support that sort of magic-suspicious world setting very well without a major rewrite.
I'd be happy, for instance, giving arcane spellcasters light armour proficiency and maybe a martial weapon or two (psionic wild talents can level the playing field in Athas too) in exchange for a hard mechanical enforcement of the preserving/defiling system (preserving is hard but sustainable, defiling is easy but ruins the world forever). But with so many spellcasters running around now (hell, even BARDS are primary spellcasters who can get 9th level slots now), and with the plethora of subclasses even of non-traditionally magic classes who get spellcasting, running a low-magic setting in 5e without major surgery to the class list is a hard thing to do.
This, this, and more this!!! Yeah, I can't stand how many classes have magic or magic-like features! We made bards half-casters again like in 3E IIRC, got rid of Sorcerers and Warlocks (now subclasses of Wizard and Cleric, respectfully), and are so much happier with 5E now.
But yeah, MAJOR rewrite (about 150 pages of house-rules and homebrew) to the point many people wouldn't even consider it 5E anymore.
