And that's where I believe 5e is wrong. Class should have some flavor.That's because the flavor resides in the Subclass.
And that's where I believe 5e is wrong. Class should have some flavor.That's because the flavor resides in the Subclass.
I loved the number of classes and prestige classes 3e offered. Between them and feats, I could realize pretty much any character concept exactly as I envisioned it. I can't do that with 5e, and I won't accept a bastardized version of my vision. That's why I'm heavily in favor of more classes, subclasses and feats.I mean, I'd say the reasonabl3 compromise Ground is what we have now already with 13 Classes in 5E, instead of 4 with robust Subclasses as D&D Next started with.
Yeah, having started with 3E, I don't share the nostalgia for that, particularly when it contributed to killing the Edition.I loved the number of classes and prestige classes 3e offered. Between them and feats, I could realize pretty much any character concept exactly as I envisioned it. I can't do that with 5e, and I won't accept a bastardized version of my vision. That's why I'm heavily in favor of more classes, subclasses and feats.
Pretty sure class proliferation was what killed Pathfinder.Yeah, having started with 3E, I don't share the nostalgia for that, particularly when it contributed to killing the Edition.
Nah. The insane rate of release coupled with the poor quality levels killed the edition. There was a sweet spot that was present for a very long time where you could make pretty much everything you wanted and it wasn't filled with horrible options. They just needed to slow it down a bit and put out better quality work.Yeah, having started with 3E, I don't share the nostalgia for that, particularly when it contributed to killing the Edition.
At some point over the years, I've turned a corner away from that and I'm quite comfortable making adjustments at my table to accomodate players' visions. It feels like that gets better results than trying to find a published class or feat to meet our needs. But then, my players aren't particularly experimental. I wish they'd stretch more.I loved the number of classes and prestige classes 3e offered. Between them and feats, I could realize pretty much any character concept exactly as I envisioned it. I can't do that with 5e, and I won't accept a bastardized version of my vision. That's why I'm heavily in favor of more classes, subclasses and feats.
Well...isn't that what they've done with 5E? There are over 100 general types of character, that can be customized and refluffednto cover basically any character that I can imagine, and the rate of publishing has slowed down to the point that 5E is coming up on 8 years, the publication time of 3E and 3.5 combined.Nah. The insane rate of release coupled with the poor quality levels killed the edition. There was a sweet spot that was present for a very long time where you could make pretty much everything you wanted and it wasn't filled with horrible options. They just needed to slow it down a bit and put out better quality work.
No. 5e didn't slow it down "a bit." 5e looked at a turtle and said, "How can we release crunch even slower than that?" figured it out, and then made it twice as slow.Well...isn't that what they've done with 5E? There are over 100 general types of character, that can be customized and refluffednto cover basically any character that I can imagine, and the rate of publishing has slowed down to the point that 5E is coming up on 8 years, the publication time of 3E and 3.5 combined.
Hey, slow and steady wins the race.No. 5e didn't slow it down "a bit." 5e looked at a turtle and said, "How can we release crunch even slower than that?" figured it out, and then made it twice as slow.
It is better quality, though.
I've found that in 3e I could envision just about anything and then make it. With 5e I can't do that. Instead I have to go to a class and subclass and then try to come up with a concept that fits in that box. For whatever reason, reflavoring existing mechanics has never done it for me.Hey, slow and steady wins the race.
I haven't had trouble in finding a way to build a character concept in the past 8 years: reflavorijg mechanics to fit a concept goes a long way in 5E.