D&D 5E Split the Assassin from the Rogue back into its own class

Should the Assassin be made into its own class again?

  • Yes, the Assassin should split from the Rogue and be its own class

    Votes: 15 15.2%
  • Yes, the Assassin should split from the Rogue and take the Thief with it

    Votes: 2 2.0%
  • Yes (Other)

    Votes: 3 3.0%
  • No, the Assassin should stay where it is

    Votes: 65 65.7%
  • No, the Assassin should stay where it is. Someother subclass should split from the Rogue

    Votes: 3 3.0%
  • No, just make more killy Rogue subclasses

    Votes: 5 5.1%
  • No (other)

    Votes: 8 8.1%
  • A THIEF is a THIEF! An ASSASSIN is an ASSASSIN! No Rogues.

    Votes: 5 5.1%
  • I'm about to be Sneak Attacked

    Votes: 0 0.0%
  • (Currently hiding)

    Votes: 3 3.0%

  • Poll closed .

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Maxperson

Morkus from Orkus
I mean, I'd say the reasonabl3 compromise Ground is what we have now already with 13 Classes in 5E, instead of 4 with robust Subclasses as D&D Next started with.
I loved the number of classes and prestige classes 3e offered. Between them and feats, I could realize pretty much any character concept exactly as I envisioned it. I can't do that with 5e, and I won't accept a bastardized version of my vision. That's why I'm heavily in favor of more classes, subclasses and feats.
 

Parmandur

Book-Friend
I loved the number of classes and prestige classes 3e offered. Between them and feats, I could realize pretty much any character concept exactly as I envisioned it. I can't do that with 5e, and I won't accept a bastardized version of my vision. That's why I'm heavily in favor of more classes, subclasses and feats.
Yeah, having started with 3E, I don't share the nostalgia for that, particularly when it contributed to killing the Edition.
 


Maxperson

Morkus from Orkus
Yeah, having started with 3E, I don't share the nostalgia for that, particularly when it contributed to killing the Edition.
Nah. The insane rate of release coupled with the poor quality levels killed the edition. There was a sweet spot that was present for a very long time where you could make pretty much everything you wanted and it wasn't filled with horrible options. They just needed to slow it down a bit and put out better quality work.
 

Irlo

Hero
I loved the number of classes and prestige classes 3e offered. Between them and feats, I could realize pretty much any character concept exactly as I envisioned it. I can't do that with 5e, and I won't accept a bastardized version of my vision. That's why I'm heavily in favor of more classes, subclasses and feats.
At some point over the years, I've turned a corner away from that and I'm quite comfortable making adjustments at my table to accomodate players' visions. It feels like that gets better results than trying to find a published class or feat to meet our needs. But then, my players aren't particularly experimental. I wish they'd stretch more.
 

Parmandur

Book-Friend
Nah. The insane rate of release coupled with the poor quality levels killed the edition. There was a sweet spot that was present for a very long time where you could make pretty much everything you wanted and it wasn't filled with horrible options. They just needed to slow it down a bit and put out better quality work.
Well...isn't that what they've done with 5E? There are over 100 general types of character, that can be customized and refluffednto cover basically any character that I can imagine, and the rate of publishing has slowed down to the point that 5E is coming up on 8 years, the publication time of 3E and 3.5 combined.
 

Maxperson

Morkus from Orkus
Well...isn't that what they've done with 5E? There are over 100 general types of character, that can be customized and refluffednto cover basically any character that I can imagine, and the rate of publishing has slowed down to the point that 5E is coming up on 8 years, the publication time of 3E and 3.5 combined.
No. 5e didn't slow it down "a bit." 5e looked at a turtle and said, "How can we release crunch even slower than that?" figured it out, and then made it twice as slow. :p

It is better quality, though.
 

Parmandur

Book-Friend
No. 5e didn't slow it down "a bit." 5e looked at a turtle and said, "How can we release crunch even slower than that?" figured it out, and then made it twice as slow. :p

It is better quality, though.
Hey, slow and steady wins the race.

I haven't had trouble in finding a way to build a character concept in the past 8 years: reflavorijg mechanics to fit a concept goes a long way in 5E.
 

Maxperson

Morkus from Orkus
Hey, slow and steady wins the race.

I haven't had trouble in finding a way to build a character concept in the past 8 years: reflavorijg mechanics to fit a concept goes a long way in 5E.
I've found that in 3e I could envision just about anything and then make it. With 5e I can't do that. Instead I have to go to a class and subclass and then try to come up with a concept that fits in that box. For whatever reason, reflavoring existing mechanics has never done it for me.
 

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