commandercrud
Hero
Have you tried using the proficiency dice variant instead?
Yup. I personally prefer it.Have you tried using the proficiency dice variant instead?
Kick, Smash & Steal!
An obstacle? Kick it!
Enemies? Smash'em!
Stuff not bolted to the floor? Steal it!
Last night I had the idea of creating a fantasy heartbreaker called Heart Breaks and Head Bashing
or HB&HB for short.
You may want to check out The Black Hack, which basically takes this approach.Just spitballing here, but what if PB was ditched and all skill checks or saving throws need to be rolled under the corresponding ability score? Skill checks and saving throws the characters would normally be proficient in are rolled with advantage. No math. Just comparing the roll to the ability score.
I love the Black Hack 2e!You may want to check out The Black Hack, which basically takes this approach.
If you want to move the game to flatter math, then you could also check out Shadow of the Demon Lord. Your attribute bonus is simply the value plus or minus a base 10 rating. If you, for example, have an 11 Strength, then you add a +1; however, if you have an 8 Strength, then you subtract a -2 to checks.
Moreover, skill checks only require rolling higher than a 10.
Then the game's version of Advantage/Disadvantage is Banes & Boons. So for every Boon you have, you have a +1d6 to your roll. For every Bane, -1d6 to your roll. Banes and Boons cancel each other out. And you only add your highest Boon (or Bane) to the roll. So it helps the swingy nature of the d20 roll.