The common conversation goes that in the dark days of the past, people played D&D like "Those orcs are all murderers and thieves! Let's kill them all and take their stuff!" And that was a horrible thing and we have to rewrite the game so that orcs are no longer evil raiders that want to steal pretty young white women.
And which way is it supposed to be now? Do we condemn that kind of fantasy and demand it gets changed, or do we file it away under "they do it to escape their lives and only mean it as harmless fun"?
Can't eat the pie and have it too.
I don't think the problem is particularly that the orcs were all murderers and thieves in the games.
It feels like it's been argued on other threads on here that orcs as a group were described in game materials using, almost word for word, descriptions used by real world racists and eugenicists in the 1600-1900s to describe various minority groups. And that those descriptions when applied to real life groups were used to justify actual real life genocide.
It may well be that if the language choices in the game materials had been different over the last few decades, and the orcs weren't described in those ways, that it wouldn't be a problem. But the language was used, it was noticed, and it's hard for some to un-see.
One solution is to ask people whose ancestors were driven from their land, stolen from their land, enslaved, impoverished and/or killed to get over it and ignore everything that followed through at least the 1960s and is easily easily argued to still be affecting things today (when many of those who experienced the 60s and before are still alive).
Another is to ask if there are ways to take those analogs for real life racism and atrocities out of the games so it isn't shoved in the faces of those who can't unsee it. Like maybe not portraying entire groups of "people" that can breed with "real people", and that have a culture and sentience, as being lesser and evil and killable by the "good folks" if they get even a bit out of line (oh no, not those few PCs or NPCs over there, they're with us, they're the good ones).
And of course, it doesn't help anything that it's easily noticed that the orcs aren't particularly different from any of the other humanoids that have families and socieities and the like.
Doesn't mean we need police at individual tables making sure folks craft their game world in only an approved style. But it kind of feels like its a thing that maybe the owner of the IP might look at when putting the game together.
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