Yora
Legend
"to give pleasure and delight" is a phrasing that opens all kinds of cans of worms.
To be the devil's advocate and conjure up a strawman from thin air: Do we really want to condone and support "we kill a whole bunch of people because they are ugly and stupid and every one of them is a threat to us" because it "gives pleasure and delight"?
Again, totally devil's advocate and strawmen as far as the eye can see, but people who share racist jokes with their friends also see it as mindless fun that doesn't mean anything. That certainly is not a standard by which to condone anything.
I am certainly open to the idea that for some people escapism is a real thing, even though I don't understand it myself. But this very much doesn't make it a universal trait of all fiction and RPGs in general. Escapism is not the inherent point of fantasy RPGs. That's only a utility some people are able to find in it if they want to.
To be the devil's advocate and conjure up a strawman from thin air: Do we really want to condone and support "we kill a whole bunch of people because they are ugly and stupid and every one of them is a threat to us" because it "gives pleasure and delight"?
Again, totally devil's advocate and strawmen as far as the eye can see, but people who share racist jokes with their friends also see it as mindless fun that doesn't mean anything. That certainly is not a standard by which to condone anything.
Absolutely not. There is definitely a place for unpleasant fiction. And it can have both great artistic and entertainment value. But to regard such things as escapes from the hardships of personal life seems a very strange concept to me.Would you apply the same logic with actors who play bad people? Is it "unhealthy" to play a character that does bad things?
Well, you are.We're just there to relax from the daily stressors with friends by roleplaying completely fictional personalities and defeating completely fictional super-evil bad guys.
I am certainly open to the idea that for some people escapism is a real thing, even though I don't understand it myself. But this very much doesn't make it a universal trait of all fiction and RPGs in general. Escapism is not the inherent point of fantasy RPGs. That's only a utility some people are able to find in it if they want to.